I think that instead of having 100 different modifiers you should make the base types level up, like you get your first damage modifier the tier of this type goes from 0 (no bonuses) to 1, you get another tier 3 modifier then the tier would go to 4 (0+1+3) and so on so forth. So instead of having 100 tier 1 damage modifiers you would have just one modifier tier with 100, which would give the same bonuses. That would make it visually and memory wise better.
So WTF does the exp do?? I got ~200 but didn't see what is the use of it anywhere, is it a production bonuses (how much)? Will I ever be able to spend it or just get it till the 1k soft reset mark? Those are vital information that I haven't found in the game...
Exp gives you a multiplier on your production, in the statistics tab you can see your current multiplier, but you are right, it's nowhere explained what it does, sorry!
For some reason since some days ago my auto lvl up are bugged, I have to set them every login and some times they just turn off automatically, usually when re birthing.
An option to upgrade the spells, (after you completed the rest of the researches), like spell cost X10 for spell effect X2, or some exchange like that would be nice. And a "visual bug", whenever I reload the game(or actualize the the page) the order names change from wherever they were to Gold and Metal, witch causes a lot of confusion, (up till I realized it), for me.
This game needs a buy multiples option (1x,10x,buy Max, buy till next upgrade), and needs a info menu where I can see the qubits invested so that I can have an idea of when its better to reboot
Good game.
To de Dev ->3 things to see:1-I'd like to have a stats screen where I could see all the bonuses I got, (+% of gold/building income,+% atk for equips, ... ), so that I could see the bonuses from everything I have.
2- It doesn't make sense to get something by passing the "START" and getting the same amount of resources by stopping on it, when you stop on it you should, at least get a double bonuses.
3- The energy cell, if I "get bonus energy" from stopping on it then it should, at least cover the cost of moving to the cell (5 energy), thou if its to be a bonus it should be more than 5.
Just bought my second equip bag and, (that should unlock the third equip slot), but didn't unlock anything and the price of the other equip bags raised to 75k...
It should have an option to block rebirth before getting at least 1 latent SP, or at least some confirmation window before rebirth. I've already mistakenly re-birthed trice without getting any SP.
Great game...
The cool thing is that in a single run, uhmmm mean flight, I got the "Traveller" achivment for 200kft, 300kft, 400kft and 500kft
ehheh great flight
I realy liked this game, but I think the diference betwen the categories of itens should be changed, like I have perfect itens that are far better than any legendary I found till now so I think that it might be a good idea to review this in the future...But anyway congrats
I'm waiting for two months now, and I still can't get more resources it is never, never higher, I log in every day so I can collect resources but it never work. I wait to get more resources but then I get attacked and lose all my production like THERE IS NO FUN PLAYING A GAME LIKE THIS.
Really, like REALLY, you should work it out somehow.
Exp gives you a multiplier on your production, in the statistics tab you can see your current multiplier, but you are right, it's nowhere explained what it does, sorry!