is there a way to improve the lag?
the game noticeably slows down as you play on — about the 25th floor of GD i notice it affecting the quality of game play
fixed by refreshing the game — works fine if im just doing the tower, annoying when doing the grinnfinite dungeon
memory leak somewhere?
Hey devs
great game. but the server and game issues seriously need to be addressed.
the game lags as you get deeper into GD. On top of that server disconnections happen regularly enough that it badly affects the gaming experience - losing progress and all the materials in GD when you are deep in there with good loot - this is unacceptable
thanks
ppl can buy cards... hmm
probably not a bad idea for kongregate to do that.. but they'll need way more than 46 cards if it is something that can work in the long run.
and the initial starting 3 characters will probably need to be increased... be stuck with 3 characters forever (unless u win one?) if you dont want to pay and few new ppl will keep play on.
enough starting characters to keep some variety... then new people might become interested in tryin new cards.
hope kongregate gets it right
can someone confirm Popo with the quick powder
ive had 10 speed kneebashes and 10 speed slingshot go at the same time as 7 speed attacks (shuris and popo poison dart)
ive had 7 speed poison dart go before a 7 speed tafari dart
or is quickening powder so misdesigned that it has a 50% chance of telling you an attack will go faster. and a 50% chance that it actually will go faster. if so, this item is well and truly broken and useless.... yet so perfect on popo i guess.
please confirm if u can
um trade function can work quite well only if cards earned through wins (marked K) were allowed to be traded. if there are lots of cards... then a trade function becomes pretty mandatory i reckon. could you imagine 100+ cards and having access to only a few and occassionally getting doubles. then card collection just becomes a grind. i suppose more cards could be offset with a much higher card earing rate
definitely some order of calculation bug. the other one i can think of is Zina's attack becoming dark before she lands a killing blow. ie. Leaf trap her.. Zina attacks, beast feast activates, hit lands and kills a character... trap is not sprung.