I know it's supposed to be a one button MMO but I'd really like keyboard controls for the menu. It's somewhat annoying to have to switch back and forth between mouse and keyboard for menu and play. At the very least, could you make it so pressing a button worked as "play again"?
Ahh nice to have a lot of the suggestions implemented from the first. :] A few more: perhaps some arrows to navigate through stabled pets after clicking one (like the ones in the stats menu).
For crafting: an option to select how many times you want to repeat a recipe automatically; and a craft this recipe button in the recipe listing.
Also I don't really see why there's weight in this game, you're already carrying more than any one man code carry in size alone, it's obviously being stored in another dimension where weight shouldn't affect it. Removing it would make it fairer for mages as well.
Another favorite from you. s a little easy for me though. :x Some of the later levels are kind of a challenge, at least with few upgrades. No need for cheats though and practically have S on all of them.
To correct everyone's idea of how ranks are distributed: On diamond levels you get an A for getting the white diamond and an F for failing. On any other level you get +1 rank for collecting all gems and +1 rank for beating it within the time limit. These are the time limits: 0(0:35), 1(0:33), 2(0:45), 3(0:30), 4(0:18), 5(0:29), 6(0:44), 7(0:16), 8(1:20), 9(0:22), 10(0:53), 11(1:40), 12(1:40), 13(0:30), 14(1:15), 15(0:19), 16(0:58), 17(0:15), 18(0:33), 19(1:45), 20(0:19), 21(0:20), 22(2:00), 23(1:07), 24(0:22), 25(0:55), 26(0:29), 27(0:29), 28(1:27), 29(1:21), 30(0:41), 31(1:08), 32(0:50), 33(0:50), 34(1:15), 35(1:30), 36(0:50), 37(1:05), 38(0:45), 39(0:42), 40(0:43) ==== Here's my notes for those interested: http://logicplace.com/pc/games/flash/tlt/
All the walkthroughs said Beast + Death = Cerberus, but there doesn't seem to be a Cerberus. :| The last monster for me was Electricity + Corpse = Frankenstein. PS: Game still stinks. Who enjoys dragging and dropping things? Really. Process of elimination is not a puzzle, it's just annoying.
Really needs a lot easier micromanagement controls. :/ It's hard to do anything but zergs. Also your selection rectangle is buggy as hell.. if you release the mouse anywhere but the field it won't select, and that happens a LOT.
It's kinda cool you can apply it to like any relationship situation. I kinda took it as creator/created but some people seemed to have taken it as a romantic one. Similarly it could easily be parent/child, boss/worker, or even mind/body, and more I'm sure. If you play it under a different mindset, do you make different choices? :p