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Game comments and reviews
Feb. 11, 2018
Clearing cache deletes all progress
Clearing cache deletes all progress.
Feb. 08, 2018
Entertaining alpha-version of an MMO. Potential for growth, but currently lacking in most areas. 2 classes (8 skills each), 2 weapon types (1 for each class + 2 or 3 upgrades of each), 3 quests, repeated endlessly against different monster types. Takes a couple days to max out content.
Jul. 09, 2013
Need a block/mute feature.
Jul. 07, 2013
The automatic turn end function is broken; it will end a turn at start of round, preventing future action if cards played mid round lower cost of hand... :T
May. 27, 2013
Escape velocity, multiplayer? Yes please.
Apr. 27, 2013
broke on lvl 6. allowed me to buy shields beyond MAX. good start - could use a few fixes.
Aug. 06, 2010
Need to label players by their reliability so others know before hand. Having a high reliability & creating a game prevents the game from forming when only a few players are on, due to the high restrictions. Needs to be fix'd.
Jul. 25, 2010
Little to no warning when gleemers are being spent, nor the amount being spent. Extremely high number of inactives inflate the playerbase. Combat mechanisms are poorly explained. Not a bad game, but can use a few touch-ups.
Jul. 11, 2010
look at Escape Velocity from Ambrosia for ideas on how to make this game a bit cleaner.
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