Entertaining alpha-version of an MMO. Potential for growth, but currently lacking in most areas. 2 classes (8 skills each), 2 weapon types (1 for each class + 2 or 3 upgrades of each), 3 quests, repeated endlessly against different monster types. Takes a couple days to max out content.
The automatic turn end function is broken; it will end a turn at start of round, preventing future action if cards played mid round lower cost of hand... :T
Need to label players by their reliability so others know before hand. Having a high reliability & creating a game prevents the game from forming when only a few players are on, due to the high restrictions. Needs to be fix'd.
Little to no warning when gleemers are being spent, nor the amount being spent. Extremely high number of inactives inflate the playerbase. Combat mechanisms are poorly explained. Not a bad game, but can use a few touch-ups.