Achievements are bugged.
Completed full run through, plus new game plus run through, plus started another new game plus runthrough. I'm at level 106, done everything for the achievements 2 times, but before they were added. The easy achievement triggered when I came back after they were added, but none of the others will. Looks like I'm stuck playing the entire thing through AGAIN. Argh.
Make it to level 8 as wizard. Beat a dozen minotaurs. Suddenly get one hit by one, almost die. Cast heal. Get one hit immediately and die. Fine, have my second life. Shortly run across the same minotaur, get one hit, almost die. Cast heal, get one hit immediately and die.
Wow, ok, I'll try again in a week or so when this is out of Alpha stage. Whatever, no big deal. Only truly ignorant thing is the fact that you're trying to actually charge people for this game in the state it is in. Not good.
Man, spells are just completely screwed. Wizard with fireball, pick up reveal map, remove it from active spell slot to inventory. Now my fireball takes like 20 turns to cooldown.
I want to like this game, but really, was there any testing at all done?
More info on previous comment about not being able to swap spells.
It appears you can remove a spell from an active slot, but you can only put the same spell back in that slot, never a different spell.
Also, sometimes putting the spell back in it's active slot appears to work, but when you close the inventory screen, now you have the spell icon hovering in the middle of the game, not in it's slot. Doesn't go away, can't select it, and it's not available on the inventory screen or it's active slot at all.
Couple bugs I've found. I can't replace spells. Had five active, found another one. Dragged one off of my active spells to inventory, no problem. Now there is an empty spell slot. Can't use it. Clicking a spell in inventory doesn't move it to the slot. Dragging a spell from inventory doesn't work. Nothing seems to work.
Also, spell regeneration is extremely inconsistent. Sometimes it takes a long time for fireball to regenerate, up to 12 turns. Sometimes it regenerates in 5 moves. No consistency at all, doesn't appear to be any pattern whatsoever to this. Kind of frustrating.
All in all, pretty good, but there are certainly some issues to iron out. 4/5
Lag-Tastic!!!
I want to like it, but iiitttt juusssst keeeepppppsssss stutttterrrrringggg allllooooonnnnngggg.
Very annoying. Starts great after a reload, but part way into a level and the lag gets just terrible.
Yes, I'm on a fast machine, and have unlimited storage for flash allowed.
Great, every time I try to load a saved game, it crashes the Flash plugin in Chrome.
Kind of a deal breaker, already made it half way through and I'm not about to start again.