Is it just me or does it just take an age to move around the game screen aswell? very frustrating waiting an age for the screen to scroll up so you can place more defenders when the big zombie is already chomping on brains. Almost a very good game but a few things need to be sorted first
Game looks great although sometimes its hard to work out the long term point of it all. Some aspects better thought out than others (particularly the look) But for me a huge problem is getting errors while raiding. Cant tell you how frustrating it is to just loose a bunch of daves/zaffs which take hours to build because of the kind of error I never see in any other game. Its a huge handicap.
I'd like this game a lot more if it wasnt so flakey - 'oops something broke' is all too frequent mid raid or even, today, right after a mushroom gave some shiney (only for that to be lost when 'something broke'
Its also a bit too easy to accidently spend shiney on upgrades when you dont mean too
Good game but buggy.
Bugs - enchantress still targeting my wizard with the enfeeble spell after I had blinked away
Spells (apart from the first) apparently randomly being reassigned. Hard to play when you click blink and it asks you who you want to freeze.
Trivia question - what present is associated with a 40th wedding anniversary
Answer ruby
Wise man - I dont know if that is the right answer - I know it is rubies...
Not that wise then...
Nilloe that would make sense but why wouldnt that trigger the last stand anyway? - its just there is no proof that anything is happening.
Items in bank/inventory still not stacking. Its almost a really good game but its not there yet
Does last stand even work? Description doesnt say you need all 10 points it just says 3% health back per point. Its not working for me with a point in and cool down isnt a problem. Sort of annoying seeing the last stand icon lit up when you are a ghost.
Nice game. Right now would be nice to have a little more flexibility over when to rest as resting at 50% slows things down too much and 25% leads to occasional deaths.
If heavy weapons has been switched over why have a level rating on ones you find which are lower than the level at which you could possibly start using them?