Great start, has promise, but in it's current form, it feels one dimensional. In order to really be worth mention in the idle/incremental "game" category, you will need to have some form of progress indication, prestige, and solid lore and documentation on what things do and why and how.
Good start, keep at it.
I have always wondered: "Why do the Zealots only kill on their way IN to the temples?", I guess either the services deflate their sense of faith, or the only reason they bother to kill is so they can show up freshly bloodied, neither of which really fits the description of "Zealot". Maybe the name should be changed to reflect the "murder fad" these guys obviously like to show off, or make them kill all the time =D
I played this game before it was relaunched and renamed "Reloaded", and it was pretty much the same. Pure Pay to Win, Toxic Wallet Warriors farming new players for no actual gain, and game staff that are biased and unfair. Way to keep the tradition alive. However, strike 3 Dark Orbit, you're out, and so am I.
The change to Skeleton Kings, giving them an expiration time, while it makes sense, kinda sucked... came home and found my population significantly decreased, and it took a while to figure out why. Will need to adjust my proportions to accommodate.
That unit was OP, for a low cost you could buy a couple of them and forget about getting any more. Then you had an endless march of skeletons. So trying to affect the less current mechanics the most healty option for the game was to place a lifetime.
I am having great results with a Preacher and Zealot combination, Preachers summon Acolytes for free, Zealots kill them, the Faith gains are staggering
Not even a "congratulations" screen for 100% completion? It would seem the perfect place to put in one last dig at the lootbox casino games but you have not pulled the trigger. Oh well.
Are mobs also broken on the steam version?
It's hard to manage to get enough clicks on the ones that float past (tumbleweed, starfish, etc) to actually get the rewards, and the creeper mobs tend to not show back up after the first set of clicks on them because they are off the far right of the screen.
Tried to play in Firefox, error returned
"We're sorry, we can't load this Unity Web Player game.
Unity Web Player games are no longer playable on Chrome, Firefox, or Edge browsers.
Please try this game on Safari or Internet Explorer 11"
Open the game in IE11, complete waste of time, I want my 10 minutes back.
So first off, I really enjoyed this game but there is room for more. A few things that could make this really challenging: Relays, Two-way mirrors, Beam splitters, blocks that are only vulnerable to destruction when another block (or several other blocks, think of systems that require multiple buttons be pressed or keys turned at the same time to activate a down stream process). Something I would consider changing, The cube you control should both be opaque in function and texture, and a completely unique color/texture to the rest of the playing field, to denote it not being part of the puzzle elements. Also what would be really interesting, is puzzle "rooms" with impassible areas so only specific rotations are possible, which could be used to force players to complete puzzle elements in specific sequences. All in all, awesome concept, played smoothly, challenge curve was solid but few levels left me wanting more.
wow, every comment I ave read is about how badly this game is optimized in unity for memory management, already turned off before the game even loaded.
"Red" gets in the way when clicking about half of the objects of interest, some of that I am sure is intentional, say for diamonds and whatnot, but most of the time it is just annoying.
So the goal is to stealthily vape in public places until you have fogged out the whole room and everyone else dies. Yep, that's 100% the image everyone needs in their heads about vaping.
Random Encounter rate seems a bit high.
Bosses are completely farmable (they respawn after death).
Item and weapon drop rates seem decent.
Random encounters in town just does not make sense.
Teleport potion price seems excessive.
Stat potion randomness should be flattened out slightly (a string of 10 HP potions gave me anywhere from 2 to 26 HP each).
Quote: "EVERYONE DO FIGHTING! FIGHTING GREAT! YEA FIGHT", I get were you were aiming for here, we all love the abhorrent translation abilities of the 80's vintage localization teams, but we are days from 2017, and you are from Pittsburgh. It's ether overt trope ignorance or racially insensitive, neither is pleasant.
Overall, not bad for what it is and what it was designed for.
Have you ever considered that they are enjoying the view of blood splitting by other Zealots killing over its way home?.... (☞゚ヮ゚)☞ ☜(゚ヮ゚☜)