Hm... it seems that going for all the base attributes helps a lot, as in most games... Wheels and transmission might not seems to important, but all those times when you get stuck on zombies, it can really help to be another foot or two higher off the ground. Fuel is probably most important of all, and using the boosters only when you REALLY need to plough through zombies seems to work well. The gun seems very unnecessary and teh engines are pretty useful.
Most puzzle games are a lot simpler than this because each move has a notable effect. Its easy to grapple 50 different aspects if you take them one at a time. This game is a true masterpiece because every ball turned on could affect the entire stream. It progresses when left on, changes with single balls, and even matter's with timing. This makes the game very unique and fun, which is why it remains popular, even for its simplicity.
Great game, the strategy is good for a game of its class. I wish there were some population filters, though, or at least a better way to detect people.
Great game. I found out that natural gas is the best power source a little to late, but i really enjoyed it. The next one should include sea features and more units, as well as an overly asked for level creator. 5/5, and one of my favorites
I love this game. I appreciate how it is made to seem possible, with the bestiary entries and with how the game itself orients on factors like having to pull the right move quickly, like you would in a real fight.5/5 I love this game!
horrors are easy to dispose of: all you need is something that will repeatedly shoot them until they split, and then shoot for the kill. Other than that, you could just run......