it may be handy to be able to select the type of targeting mode, or maybe have the ability to unlock new targeting modes (first/toughest, etc) also an RP purchase for a small incremental damage increase that gets fairly expensive would be handy.
having different enemies spawn simultaneously/have their own separate spawn bar makes greens useful later on instead of the stone ones just spawning, even though ive only got a max of 2 stone and 16 green ill only ever see a max of 5-6 greens before another stone tries spawning
the math on the fights doesnt seem to be working properly:
1. Your Hero hit Rat for 35 damage 84 Remains. Rat hit for 10 damage 225 Remains
2. Your Hero hit Rat for 38 damage 65 Remains. Rat hit for 11 damage 249 Remains
3. Your Hero hit Rat for 38 damage 46 Remains. Rat hit for 9 damage 275 Remains
4. Your Hero hit Rat for 42 damage 23 Remains. Rat hit for 12 damage 298 Remains
5. Your Hero hit Rat for 43 damage . You win gaining 2xp and 10-100 silver
ive also noticed as well that im not getting the experience the end of area screen is telling me, its far easier to see when doing challenges, it will say i received 126B experience but i only received around 70B
it seems that lightening thunder if its already in progress when the skill clock resets it will reset again without activating the skill or using mana? should it wait until the previous spell finishes or run another one on top?
it seems as you go up higher waves with boss on, they spawn gradually closer to you, at the start they spawn just off screen but by wave 470 theyre about 1/3rd the way to you, if they do fire a shot a soon as you land your dead
something that irks me *ever so slightly* is the shot doesnt go all the way to the top of the screen, even if a new block has just appeared and a shot is on target it doesnt get destroyed, it doesnt happen often and its a small thing to get iffy about
the sound settings buttons are broken, so we cant turn down the volume (its real loud) also with the gui with the word 'Drones' if i click the right half of it, it sends me to the challenges screen, it may also help for drones to glow slightly once scan is ready? other than that not a bad game so far
may be worth making the rocket turret a bigger range, or at least letting the rocket explode at the last known position of its target, as it cant kill anything because the sentries are nuking targets first
20% of your Total Skill. 100% will put your entire Total / Available skill into that column