Very nice game. Like everyone has said, the A.I. is not particularly smart, but I won't rate down for that because I would assume that writing the script for a good A.I. would be very difficult and take a long time.
I love this game. And thank you so much for giving the targets speech. It's hilarious to run up to the target and have him say "Are you new?" just before knifing him. Just one question, though: If I'm sent from the future, couldn't I bring a gun?
@Deathbud: mp3 is the type of music file that this game runs. mp3 players aren't the only devices to play mp3 files, it's just the most unoriginally named device. Another device that uses mp3 files would be an iPod. And your computer.
Great game. Really deserves badges. The voice acting sucks, but what do you care more about, a good game or good yapping? And I too would love to see a part two (although I don't see how you will work that in with the ending already made. Oh well.)
I really love this game. It's a wonderful spin-off of normal city builders, and this one doesn't bore me after only a few days. My only suggestion is that players should have some way of seeing the ranges of their towers, not just have it listed as a number. It'd be nice if I could mouse over a tower and be able to see a colored circle to show me if my towers are providing overlapping fire. Or give us a button that toggles whether ranges are shown or not.
Took me five minutes to stop laughing before I even made it past the main menu. And by main menu, I in no way imply that it is superior to any other menu, because all menus do their best for the motherland...
Malaki: Help! Beetles are attacking and we can't hold them off much longer! Me: Huh? There's only three of them! And they're docile! Ever heard of bugspray? And after you save his village from an insect infestation, what does he do? He charges you for a room in the inn. Jerk.
If you want to escaped the evil winged thing, get past the library (which is where you get attacked by the nerds) and choose the middle door. This leads you into a room with a trap. Walk forward until you are next to (not on) a barely visible pressure panel (you can see the outline on the floor). Wait until the winged thing gets close to you, then step on the pressure panel and quickly duck. Enjoy the ending.
Epic. At first, I thought: only three instruments at a time? these are going to be skimpy songs. Crap, I've never been so wrong in my life. Absolutely amazing audiosynth. I'd rate it 1mil+ if I could.
I learned two things from this game. One, that I am so stupid, I only learned two things from this game. Two, scientist make up big, confusing words just to make themselves sound smart. 4/5, I need some Advil.
I think I lost about 25 IQ points playing this game, and I have no problem with that whatsoever. Heck, I'd give this game 5/5 just for originality, but it's hilarious fun, too. I think I developed pogophobia, though.
Actually, the Zodiac Memory can be defeated without golden apples. I used Gelyan and the Behemoth beast (Ladon descendent) with 3 chrono matters. The key is to keep moving. It minimizes the chance that he will hit you with his strongest attacks. Also, never try fighting ZM on a beast that has a chance of depleating your health. One of ZM's favorite attacks is to knock your health down to 1hp and temporarily disable your health regeneration, and that's the attack that is the hardest to avoid.
"Our siege weapons can't damage their base, so we'll just use them to suppress their troops." Uhh... sige weapons are made specifically for attack fortresses (in what is known as a SIEGE, can you believe it?) and are pretty crappy at attacking scattered troops. So THAT is why Rome fell! They used their siege engines the wrong way!
Personally, I think the time bubble is a good idea. You just need to learn how to use it. If you are about to get trapped by a wall, move up, down, or to the side to let some of the bullets above, below, or next to you pass, and open a hole. The game does get a little boring after fifteen levels. 4/5