I've increased the memory that the game allocates for itself to address the Out of Memory problems some people have seen in some browsers. CW3:A started life as a unity web player game, and the transition to HTML5/WebGL is not without its bumps unfortunately.
I just uploaded a new version that adds a 13th bonus mission. It's a classic castle fight and I hope everyone enjoys. Thanks everyone for their support!
The music isn't stolen, it's from Incompetech.com. Anybody can use that music. This has already been pointed out by Digitalcogs. BTW, the game is good and the rotation mechanic is unique.... how about some love for that?
Bullets inherit the velocity of the chopper. Having bullets not inherit the velocity of the chopper would be very strange and generate far more negative comments than the way it is.
Note that waiting through the credits doesn't matter. In fact, prior to v1.0.10, it could make things worse. Prior to v1.0.10 time kept ticking down while the credits ran. In v1.0.10, completion time doesn't matter. You just have to complete level 8 (skip the credits or not).
Well cuss.... mollila is right. The way the stats work, you have to play the last mission again in v1.0.10. You can play it on easy, though (should only take a few minutes on easy). The game keeps track of the last mission played and will give you retro-credit for the old missions regardless of whether you ran out of time on any of them or not (in v1.0.10). But, you only get credit for the last mission if you actually play it in v1.0.10.... sorry for the confusion.
What was confusing about this whole thing was that the game let you advance even if you ran out of time. If this had not been the case, people would not have thought they completed the game and been cheated out of the badge.
This is correct ballesta25... up until about 15 minutes ago (v 1.0.10). Now, badge credit doesn't' depend on remaining time. For anyone who has completed all missions, just go back and play any mission on any skill level and (since you have complete all missions previously), you will get the badge (that's the theory anyway).
New in v1.0.10,
- Remaining time stops counting down at the beginning of the final credits, not the end.
-Badge credits awarded when you finish a mission regardless of remaining time. This was confusing many people as to why they were not getting the medium badge (they had one or more missions completed, but without any time remaining).
-When you finish any mission, you get credit for all previously completed missions regardless of the time that was left when you completed them. So, if you didn't get the medium badge and have "completed" all of the missions, go back and play any mission (on any skill) and you will now receive credit (only if you have actually completed all missions previously!).