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WhiteTigerShiro's Comments

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Factory Balls 3

Play Factory Balls 3

Feb. 16, 2010

Rating: 1

Fun series. I always thought it'd be less tedious though if you could just click the tools rather than the clunky dragging system. It'd make the game much smoother to play, especially when you have cases where you need to drag to the same tool 6 times in a row vs being able to just click it.

Kongai

Play Kongai

Feb. 16, 2010

Rating: -1

@Fluflam: There's no strategy in luck. I'm sure the game has plenty of "depth" to it, but at the end of the day there's no real strategy since at any second a 30% proc can come along and screw you over. Mix that with a very slow pace, and the fact that I came here looking for a card game, and Kongai is really a disappointment.

Infectonator : World Dominator

Play Infectonator : World Dominator

Feb. 15, 2010

Rating: 0

Really fun game. Good to see that they took the 60 second version of the game and really made it into what the fans were raving for.

Kongai

Play Kongai

Feb. 15, 2010

Rating: 0

Wait... so THIS is the Kongai game that the site keeps hyping up? All that talk about it being the premiere "CCG" on Kongregate, and it's just a souped-up Rock-Paper-Scissors with a slow pace and a lot of lag.

Elements

Play Elements

Feb. 14, 2010

Rating: 0

Game is terribly balanced. I had the poor luck to pick Aether as my starting element, so now I have to either start over or struggle to make a new deck and change my element.

Elements

Play Elements

Feb. 14, 2010

Rating: 0

Game is very demotivating. Very low gold rewarded for winning, and the lotto is BS. It's like "Hooray, now I get to lose the spin TWICE instead of just once!" It's like an MMO, except that I'm not paying a monthly fee, so why is it taking so long to get anything of worth?

Balloon in a Wasteland

Play Balloon in a Wasteland

Feb. 14, 2010

Rating: 0

Game has room for some more depth for sure. Upgrading your build speed when you already build a fort really fast feels worthless, and waves never reach a point of feeling like a threat unless you specifically under-upgrade. Also, the so-called "Best" weapon for being the most expensive is terrible. 3 shots with no splash damage, and a very slow reload. It's actually worse when you "upgrade" it.

The Endless Zombie Rampage

Play The Endless Zombie Rampage

Feb. 14, 2010

Rating: 0

Get's really easy once you have a plan for how to spend experience. Gets insanely easy soon as you get any 3rd Tier weapon. Still, not a bad game, I give it 4 stars.

Dream World

Play Dream World

Jan. 27, 2010

Rating: 0

The game could be a fun time-killer while listening to music or something (since it doesn't have it's own soundtrack), but the transparent "Give us money to keep playing" gimmick really drags its rating down for me.

Elona Shooter

Play Elona Shooter

Jan. 21, 2010

Rating: 0

@ albinofish: Compare those 2,500 people with the Impossible achievement to the over 160,000 people who have gotten the Easy one.

Elona Shooter

Play Elona Shooter

Jan. 20, 2010

Rating: 0

The game could be a lot more fun if it wasn't so prohibitively hard, even on the so-called "easy" setting. Gold is too sparse, and there's no apparent way to make much use of AP, making the between-waves section feel like it's more teasing all the things it won't let you do.

Grayscale

Play Grayscale

Jan. 15, 2010

Rating: 0

When beating a level, then "Continue" button should be centered. Not really sure why the "Add this game to your website" button is front-and-center.

Bubble Tanks Tower Defense

Play Bubble Tanks Tower Defense

Jan. 12, 2010

Rating: 0

To Juggle Complainers: Firstly, it isn't until the HARD levels that you really /need/ to know how to juggle in order to complete them, maybe a couple medium levels. On top of that, you have to understand game balance. In order to keep the game challenging, he's basically forced to make you juggle since the only alternative would be to remove the ability to juggle by not letting you sell towers (which would get even more complaints). And at least this game teaches you how to juggle, unlike some other TD games that have modes which require it without saying anything about the tactic.

Bubble Tanks Tower Defense

Play Bubble Tanks Tower Defense

Jan. 11, 2010

Rating: 0

@Cryzer - If splitters breaking through your wall is causing you to lose lives, then you need to re-think your build set-up so that they can't easily by-pass your turrets. It isn't really a bug, and it's been in this style of game since the beginning.

Toss the Turtle

Play Toss the Turtle

Jan. 10, 2010

Rating: 0

Play 5 Hours Medal is easy to get. I just let the game sit in "aiming" mode while I went to work. Kind of a cheating method, but hey. =P

Agony: The Portal

Play Agony: The Portal

Jan. 07, 2010

Rating: 0

Note to self: Use X-padder to re-bind the keys to the controller. Should make the fast combos a little easier.

Agony: The Portal

Play Agony: The Portal

Jan. 07, 2010

Rating: 0

The combo system is really fun in this game. There's a certain joy in getting the finesse down and basically just flying all over the level and bashing the enemies, all while your character belts-out a deep chuckle now and then. A sort of sadistic fun. Only gripe would be that Magic should be added into the combo system to let you mix it up a little more.

Areas

Play Areas

Dec. 23, 2009

Rating: 0

The game is less hard and more random. When the game decides to give you the gimmick power-ups you need, it's easy. Otherwise you get overwhelmed very quick when you don't get a power-up in the first couple "kills".

A Knight's Story 2

Play A Knight's Story 2

Dec. 22, 2009

Rating: 0

An on-screen display of current health would be nice. It'd make it easier to gauge how badly a character got beaten. Makes it easier to know if I need to gain one level or a few before going back.

Areas

Play Areas

Dec. 20, 2009

Rating: 0

Very fun and unique little shooter. Some levels are a little too random though. Still, 5/5.

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