Main problems: Controls, Spamming of Links when trying to regain focus.
If F1 involved a single car struggling to turn around tight hairpin bends before getting stuck in a wall, this would be an entirely accurate game. Since F1 isn't anything like that, this is a huge problem for this game. A shambles of a piece of promotional material which would have been better spent on carefully thought out advertising.
Games were meant to be fun, merely providing people with general level sets to create will have a generic and bland result. Although I do understand the angle PlayCrafter games are coming from with games anyone can create. 2/5
I think the game could have been made slightly more problematic with a real threat such as fighter jets with missiles, rather than the threat of electricity. 1/5
As the Thing Thing series progresses it degenerates into re-hashed yet strangely more broken versions of TTA1 & 2. I thought sequels were meant to include important new features, different level themes/interfaces and bugfixes rather than glitchy hand sprites and unneeded screenshot modes. 1/5
Looks and feels too much like a clone of Amorphous+ turned into a shooter. Using the term "nests" to refer to each level may not be a mutually exclusive event, however it's menu format, achievement system and gameplay suggest that there was more than a little inspiration from Amorphous +.
One for badge collectors. 2/5