The uzi got me much farther then the bazooka or shotgun. Just use one bullet every time the turtle falls onto the screen and you'll go very far before you hit the ground.
I agree with Bunyip, The balls have a ton of inertia, but really low weight and speed. If one ball hits another ball or a flying beam then whatever it hits goes flying way away.
It is kind of laggy sometimes, it'll stop then skip and the balls will go through my paddle when it lags, and I have a great computer and really good internet...
I have to rate this low. It could be a pretty good TD, but the upgrades being pointless, not having much explanation (not that it really needs it) and the perspective problems ruined the gameplay. The ripped off music and other small things just contribute a little to the suckishness. 2/5
It's an ok game, the pause when the mouse is offscreen feature is good on some games but on this kind of game it sucks and you should get rid of it. My main problem with the game is the gold pieces. They fall straight down. How are you supposed to get any gold when the pieces fall on to other enemies? 3/5
How do you win if the enemies don't get damaged? I've played campaign twice and was doing very well both times until some non-damageable enemy showed up and killed me.
Pretty good, but it's strange how the computer is already set on not getting three in a row, and I kept seeing the third space and thinking "Tic tac toe!" Then catching myself and not clicking it.
It's a lot like 6 Differences by Ivory. It has beautiful pictures, but I didn't understand the story very much. It tried to be creepy but fell short sometimes. Some of the differences started being repetitive, it got easier as I played because I started knowing what to look for. Some of the changes looked like a five year old did them in photoshop, while some were artistically blended into the picture. Overall it was a good try but I didn't like it as much as some other artistic spot the differences games. 4/5