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wilreg2009's Comments

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Epic War VI

Play Epic War VI

Oct. 03, 2015

Rating: 2

And... the cost of 'experimenting' becomes really costly here since you have to reset your progress once you realized that your strategy won't work (since the crystal can only be gained through first win of a chapter and PvP (and you won't get any PvP point if you lose)). This becomes a rather money - oriented game than a strategy game :/

Epic War VI

Play Epic War VI

Oct. 03, 2015

Rating: 0

The shortcut 'A' for fallback and 'D' to push forward is a bit non-intuitive. I kept accidentally pressing 'A' when I mean 'D' because my brain keep telling me that A stands for Assault and D for drawback. I think an arrow would be better, or maybe C for Charge and B for Back would sounds good as well.

Epic War VI

Play Epic War VI

Oct. 03, 2015

Rating: 2

I think the transition between menu pages is a little to slow :/

Sacred Seasons MMORPG

Play Sacred Seasons MMORPG

Sep. 30, 2015

Rating: 12

How sad it was to see a rather popular game (at its time) is now dying because of an unsuccessful sequel. In my opinion, the sequel is released too early and too focused on premium item which makes the player quickly lost their interest on the game...

Clicker Heroes

Play Clicker Heroes

Sep. 28, 2015

Rating: 1

Ah, forget my comment, at the time I wrote that comment, I didn't think that the skill will affect the future hero also.

Clicker Heroes

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Sep. 28, 2015

Rating: -7

Some heroes had a kinda useless skill. For example, Grant, The General's Red Whip increase the DPS of all heroes by 25%, but it kinda pointless since at the time, Grant dealt 54% of the overall DPS, while the earlier heroes just did 0.005% damage, so a 100% increase to Grant's damage will worth a lot more at this time. I think this problem need a little more serious attention...

Forge of Gods

Play Forge of Gods

Sep. 22, 2015

Rating: 4

Um... I think this game a bit too money oriented, since almost everything use gems .___.

Sugar, sugar 3

Play Sugar, sugar 3

Jun. 27, 2015

Rating: 8

I can't draw T_T

Chains of Darkness

Play Chains of Darkness

Jun. 12, 2015

Rating: 0

Maybe a feature to upgrade "x" times would be nice rather than the auto upgrade which will use all the resource I have for a single item.

Developer response from Spicyhorse

I'll add that to 'suggestion mountain' :)

Chains of Darkness

Play Chains of Darkness

Jun. 05, 2015

Rating: 0

Thanks for the free everyday purge attempts so that I could keep up with the game pace even I literally have so little time right now

Developer response from Spicyhorse

Gotta love those Purges. Use them wisely :)

Mu Complex : Episode Two

Play Mu Complex : Episode Two

May. 30, 2015

Rating: -1

Soo Lya, after all my efforts, all you give to me is a single "Thanks"? Damn, that's why you should never trust women even if she was an AI ~_~

Chains of Darkness

Play Chains of Darkness

May. 29, 2015

Rating: 0

Hm... I think the maximum hope should be larger considering a single attempt on dungeon could take up to 30 hopes at once :/

Developer response from Spicyhorse

There's around 300 free hope per day, I hope you're collecting it all? :)

Mu Complex : Episode Two

Play Mu Complex : Episode Two

May. 28, 2015

Rating: 3

WARNING, THIS COMMENT CONTAINS A SPOILER. IF YOU INTENTS TO SOLVE ALL THE PUZZLE BY YOURSELF, DON'T READ ANY FURTHER. YOU HAVE BEEN WARNED! Okay, this indeed an interesting game and the puzzles are interesting as well. My only complain is that some of the puzzles are "unnecessarily" hard. I mean, for example, the morse and the braille puzzle are actually easy. The hard part lies on recognizing it as morse and braille, which need some guessing (or past experience about the code) and involve no logic, which I find kinda annoying. So I think you need to make the game more "self-contained", which means all the information we need to solve the puzzle should be in the game. Aside of that, the game is really enjoyable and nice 4.75/5

Mu Complex : Episode One

Play Mu Complex : Episode One

May. 24, 2015

Rating: 1

Brand new and fresh concept, really fun!

Star Era

Play Star Era

Apr. 15, 2015

Rating: 11

With the new evolve system, the importance of fame has increased significantly. It's really unfair and unfortunate for those who can't participate in world boss because of time zone problem. There should be an alternative way to gain fame. Maybe make it a daily reward, or arena reward, or maybe you could gain some fame by sacrificing cards, or anything...

Star Era

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Mar. 13, 2015

Rating: 7

If you think people will spend 1000 dollars in a month for the prepayment reward, you really have lost your mind.... Believe me, if you cut down the number to a rational amount, you'll get much more than you currently get. And it seems the chance to get 6 star cards via points draw has decreased since the daily log in rewards appear (I hope it's not true but just a mere bad luck of mine, but if it's true, then congrats, you have lost my respect).

Star Era

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Mar. 02, 2015

Rating: 7

@frozendo1 .... Unfortunately...that won't work. If nobody pay for the game, they will close it and make another one hopping for a better success.

Star Era

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Feb. 25, 2015

Rating: 59

Geh, we really need a skip button for the -infector found- thing.... It's really annoying and time consuming after a while....

Card Hunter

Play Card Hunter

Feb. 20, 2015

Rating: 17

Another slot for a hero would be awesome in my opinion, I would like to have an archer :)

Inferno Legend

Play Inferno Legend

May. 16, 2014

Rating: 0

I'm quite happy that this game kept itself at pay to win rate, and not go as far to pay to play. (with exception for thief stronghold, I have hard time with my plunder target x_x)

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