What I'd like to see is enemies of different factions hitting each other or generally some friendly fire. I can't believe the navy, merchant (bodyguards) and pirates all hate me enough to only attack me.
I really enjoyed the game, it was extremely simple yet just as fun too. It's great to play such a relaxing and slightly challenging game when most of the time you see all these over-complicated games which are actually about grinding. Of course, I enjoy long RPGs with interesting stories, but sometimes, you just have to play a game like this one, which only needs some minimal thinking. 5/5 for the sheer enjoyment it brought to me.
And here I was, falsely thinking piranhas who live in swamp-like rivers and sharks who live in seas and rarely swim up rivers never met...
I must admit, I was probably wrong judging by the huge number of piranhas in that shark's belly...
Sorry for double posting, my previous comment was a bit wrong.
The main question was: "Who in his right mind locked all the damn doors... From the outside?!"
So... a possessed man can punch or kick a window into pieces, but he can't open a door? How am I supposed to kill that one man who survived a fall from the 2nd floor?
The dialogue is worth every second of it though.
Great game, needs a few fixes here and there, but it works lovely. The graphics, just like the description says, are high quality, but it only lagged for me when I used the bomb against about 40 enemies. 4/5, not far from 5/5 imo.
Great game, I've played about 2-3 other TA (yes, Tower Attack) games, never found any more, there's only one little request I would like to make: A way to end rounds early, perhaps by destroying your own units. Although probably not an obvious problem, but when you have highly-upgraded units and send 12 goblins or a group of healers + goblins to an early area to get the gold you forgot to go for, they just don't die, resulting in never-ending games or having to restart to find the right amount of units. Otherwise, perfectly balanced 5/5
Great Game, I was stupid enough to play easy then hard, so I got owned pretty hard, but the game's great, I never enjoyed having to kill waves of enemies that couldn't even scratch me just to fight a challenging boss. Can't find any flaws in the game or the concept. 5/5
Agility training: Let's jump over that next anvil as soon as possible. -jumps- OH MY... -hits a flying anvil- Love how the difficulty increases gradually from medium-easy to impossible.
Madascar closed its region borders! That will stop those amphibious cars from getting in with infected people!
Now for the airports: no more imaginary planes coming in!
Next, let's introduce martial law, even though no one is infected... and we might as well close our hospitals...
And, last but not least, let's close our shipyard(s), just before that boat comes in, there's no knowing if there are any infected people on it... I don't care that it left 60 days ago when there were no infected people near its origin!
Now! Let's wait for all the world to die...
RC Tanks? The electricity surely would've cooked any personnel. Damn nazis. Would be interesting to see Da Vinci's war machines in a game like this though, although his were offensive...
"Praise them all, thou sayeth, then thy enemy shalt smite thy other enemies"
Preachers, turning foes against foes for generations. Temple&Rubble, a family company.
Great game, a bit too short, though.
What I'd really like to know is how the other bot go to the beach..
The bosses should be made a tiny bit harder, destroyed them in about 15 seconds without even thinking.
Reminds me of spore, especially the spike and acid pool, but overall, great game. I don't know why people said unbeatable to a boss, a maxed acid pool obliterated the first boss. Haven't played through too far yet, but 5/5