This game died over 2 years ago when IGG stopped updating it. No forum anymore either. Enjoy the tattered, broken remains of a once fun game if you can.
Goblin Gardens is too easy. The small area minimizes range so archers and priests never have to move, the knights can whip around and engage everything. The yield in there dwarfs any other the farm areas.
Over all tho, a neat concept. Kudos.
Bug: Jump up into a fight with ranged fighters in the rear. They remain on the lower platform, and if your fighters above lose, the fight never ends with the ranged fighters shooting nothing and the enemies above never hitting either.
Boss of Stage 3 = Grind fest.
Enjoyable until realizing have to go back over all the levels many many times to get enough to upgrade. 2/5 for initial amusement and fun, but turns into horrible progression and no fun.
Hard Badge: Don't fall down. Ever. Once your speed starts to drop, its really hard to get it back in the upper elevations from the number of hits/kill. Lube well (oil) and hope for the horn that brings all the little one hit easy kills to get speed over 1000, then just play it safe and glide to the top.
0's look like 8's. Confusing
Power ups => Win. Self Nuke powerup is really really strong with lots of ability drops.
Weapon balance is good. Can win with different weapons.
Crowd Runner is almost a must with the heavier weapons.
4/5
Why is it when you get 5 stars, the voice for "You performance was....... superior" sounds likes she is shocked. Gee thanks.... love the vote of confidence in my abilities. =P