In medieval times rings were symbols of power and wealth. Dukes would grant rings to Knights under them. Wearing the ring, you have the 'power' to pull the sword from the stone. Makes perfect sense imo.
1. Need the ability to see how much an item is valued at while in the field. 2. Need to see, or have a skill that grants the ability to see, enemy hit points, damage, and total AP. 3. Couldn't figure out how to switch assault rifles from single fire to fully-automatic, should be better descriptions. 4. Speed up button of some sort, for less time waiting around while 20 enemies move around and engage each other!
1a. Needs a garage at each checkpoint where you can spend upgrade points without having to die first. 1b. Also give the ability to spend points to heal yourself, replenish ammo, and fix damage to the car. ~OR!~ 2. Since it's impossible to win without dying at least once as it is.. the crazy awesome twist at the end should be... brace for it!!... You were actually a car driving zombie ever since the first death!!! + if you agree!
Instead of having to die before being able to upgrade, you should be able to pull into a garage at each checkpoint where you can spend the upgrade points at. Also possibly add the ability to spend upgrade points to repair windows and replenish ammo at the "garages" + if you agree please.
I love the entire Epic War series. Wonderful games, able to quench my thirst for fun for a couple days with each release. Love the artwork and the concept behind the graphics. A major con to me is that Shield and Stop are not only overpowered, but also required for some levels. It's way too easy to sit back and wait until 350 or so mana is produced, then win any battle without a single loss. What It Needs: 1. A "Halt command" that stops all units from moving, even when an enemy comes into range. 2. Shield/Stop nerfing. 3. An endless wave type of level, because once you win on Epic there isn't much replay value.
This game is such a ripoff of Modern Warfare 2!!!! Everything from the controls, right down to the weapons! BOOOOO!!!!! Think up your own ideas, ya idea thief!!!
Wayci ; word up homie. No need for all the crying, they put a lot of work and time into this and deserve some clams from people that can afford to give em. For everyone else, just play the game. Ain't jack given for free work for it!
@ Retrorocket : Crew member helping durability makes plenty of sense. In the Navy, a lot of stress is put on damage control. In this case, logically the durability can increase by adding a crew member that knows how to plug holes quickly and efficiently as well as put out any fires without hesitation. My question is how does additional crew members (more weight) make a ship's top speed faster!
I think you're being a little bit anal there guys. Who cares what ranks he chose to name them.. it's a fantasy military. In the Navy, there was no Major. There were lieutenants though, and they were high on the ladder. Since the army or marines do not control naval units, don't you think he might have mixed the ranks together? - ANYWAY, Great game! Played it over and over!