You can't see how to get a trophy until AFTER you get it. That means you can't intentionally earn it, you can only get it by happenstance. Not much of a trophy if you can only stumble across it.
The game gets stuck on the hint, "If you have fewer buzz-bots than hexes, you can DOUBLE-CLICK a buzz-bot to". It keeps showing that hint over and over until you disable hints.
The Great Escape could use a status indicator that tells you how far to the next area, and how many areas you have left. With something to look forward to, it wouldn't seem so endless and repetitive.
Finally got the Slayer of the Vessel King achievement. It's buggy, but not impossible. Requires a lot of luck. Nearly maxing out the green and red upgrades might have helped too.
The Marksman and Vessel King trophies are buggy. It took me 89 shots without a single miss to get the Marksman trophy, but it's only supposed to take 50. The Vessel King trophy doesn't seem possible. I killed several extra large vessels, but don't get the trophy.
Awesome! Amazing! Excellent! This was neat the first couple of times it happened, but gets really old really fast. And there's nothing nice about it when it happens so frequently. It just slows the game down.
Needs more direction. A list of goals would be nice. An indication of how far along in the game the player is. A smoother learning curve. Don't put everything out at the beginning and then never again. Have small levels in the beginning, and in each one tell the player 1 or 2 new things. Maybe add some beginner's advice, like not to pay for ammunition replenish unless absolutely necessary. And let them know that they get money for saving civilians. That sort of thing.
Great concept. Great rough draft. Would be nice if vendor trash was easier to dispose of. I don't need to be reminded any more than once that attacking enforcers will lower my reputation, especiallly as a member of the Buccaneers. Would be nice if the braindead easy battles went faster.