This game was terrible, most of the challenge came from poor level design; and the sory made me cringe, it was so corny and poorly written. You should be ashamed of yourself.
Level 32 blew my mind when I figured it out. This is an example of an absolutely brilliant puzzle game, and the only game I've played on Kongregate truly worthy of 5/5. Beautiful, peaceful, calming music, fantastic gameplay, amazing level design. You sir are an amazing game designer.
Terrible game, graphics are meh, animation is awful, the bullets don't even come out of the weapon, but an inch above. The gameplay is abysmal, you basically just run left, shoot, jump over, run right, shoot, jump over, repeat. Awful and overdone concept as well. You should be ashamed of yourself for making such a bad game.
Oh, and it's stupid that the achievements are use AT LEAST X parts, because there is no challenge in putting all the parts on the screen; however, not using all the parts requires thinking. So what's up with that?
3/5, nice little game with a good purpose. But the visuals are mediocre, and some of them are poorly designed (blend in with the background, for example, so you don't know what's a wall and what isn't easily); annoying sounds, but no music; the "You got a trophy!" thing cuts out automatically, so you have to go back to the menu and click trophy room to look at the card you get. All in all, a game of decent quality, but could be a lot better and more user-friendly. The puzzles are good though, getting the coins on some of the levels was tricky, and that's what you want in a puzzle game!
3/5, very good take on the 'get ball here' genre, a coin in a piggy bank, cute and fun. Music, while a short loop, never gets old or annoying, it's light fun music. A lot of the levels were genuinely challenging, and that alone makes this game not terrible like most others of the same genre. Well done, points for original take and good level design; however, the genre is inherently limited in how good a game it can produce.
2/5, Nice textures and style, and the music was pretty good, but the gameplay was too poor to redeem with shiny graphics. It's the same shallow physics-based nonsense that you see in half the flash games these days, you borrowed an environment interaction idea from a game (shrinking or growing objects when you click them, YES IT HAS BEEN DONE BEFORE) to try and make it 'unique'. Truth be told, NONE OF THE LEVELS were puzzles, all of them were offensively straight-forward and terrible, and the button collecting was as much up to luck as it was thinking things through. You, sir, have failed at making a good game, you succeeded at making it pretty though.
1/5 Nice idea, nice style (although inconsistent graphics, some parts of your body were less blocky than others like the head on the dragon compared to the wings), pretty good music, but BORING. I JUST WASTED 25 MINUTES OF MY LIFE, THE GOAL OF THE GAME WASN'T EVEN TO SAVE THE WORLD, IT WAS TO BE PACMAN. Objectives needed to be pointed out, it took me till the last dot of leg form to even know that I was supposed to collect dots. Bad, bad, bad game, lazy game design, hopefully next one won't be as terrible.
2/5 The game is nice, same type as IWTBTG, just a "I hate you!" game, they're always enjoyable. But eh controls are TERRIBLE, your character has the worst platform physics I've ever seen, and you should never be able to hold jump to keep jumping.
Aqua Regia, I'm proud of this.
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This game is awful, it's not even a game. It has nothing to do with taking things literally, it's just tricks that annoy the hell out of you, and make absolutely no sense. 1/5, it doesn't even deserve that.