@Hoistmaster - you did great job on this game, but you ruined it all the way for people that were playing it since the beginning. I have 43 nonillion souls (and about twice that size after oncomming reset) and i can't do nothing... every spawn of anything costs so much that i have to wait for a single "10+" for two days. I guess you could have a quite wide range of players having fun with your game for a long time more but what's happening now to me is like a third time (already!) "slowdown" did on purpose. Why? I don't know, why would anyone make his followers go the other way? Well... I am/was in the first top 100 of everything getting ranks from 10 to 50 and I feel like all of this is nothing because the author decided to "give them bloody nothing"... Sorry for writing this emotional but after all this time put into a single game I expect equal respect from the developer. Cheers
please add something more to focus on... after 40 minutes (~25 of idling) i almost can't spend my money fast enough and i'm just bored about uprage/craft pattern.. the game is fun & enjoyable but please allow us to have fun for a bit longer;)
lvl 463... almost 400m gold (i dont really have anything left to spend it on...)... what's the point of this "endgame"? just to make it boring after the time spent? you could at least make the foes above 250 to be only callistites so that one could farm his gear faster. do i really need leather, copper and wood with 40k ATT and 79k ARM?
even some ultra-pots for 10m or 50m gold would be nice just to finnish the tournament.
ive spent most lvls tryin NOT to get to many chop-offs at one cut... you could work on this... when i have 14/14 and still 2 cuts to make the lvl says i just didnt complete it:|
after getting license B and buying all best eq possible i still have 17k gold spare + full stats + 99 TP + i dont really need to fix me up more than once between tournament matches... that gives me almost a "god mode" and ruins all the fun. try to memorise this with your next game
after beating first boss you become pretty much invincible and after few minutes of fun it just gets boring... still got me about 30 minutes of fun so 4/5
well would be nice to know that the path of white ball is predictible (when using spin) - tracks shown are never the real ones and you need few tries to match the right angle... which is quite annoying after putting 6 previous balls and missing 1mm at the last two...
Thanks for the feedback - I tried to make the guide lines accurate as possible even when using spin, but I will try to get them spot on for the next version
any suggestions as to how i can change that, i'm already making more items for the shop, i'm making a battle system (text based). what more?