This is a jolly fun game! But pity it's too short. There is a bug though - in some experiments, some cells are not easily clickable. I have to target near the membrane and this frustrates the game a bit for those experiments.
I don't get the point of this "game" at all. I can't even choose the way my stat is added so without sufficient DEX, the max lvl of mob I can hit is slime's. I can't try any skills or whatever. This is so lame.
Also I don't get why there isn't a quit button in game. It is tiring to keep refreshing; I just want to check out all the skills. If there is, someone be nice and tell me where that button is. I am feeling record dumb today.
Teh_Killah, I got all the badges already. I got too much money man... how many weapons do you need? Just 1 really and how much does it cost to forge this max? Very little. The quests bring in like a few hundred k each time...
I was very excited to realize that there is a ver 2 of Feudalism... but this game is messier, easier and more boring. I don't like the rune and forging idea as they still produce quite standard weapon. A max lvl of 10 for forging is a bit dull. The currency is like banana notes in ver 2 - why make a bottle of water cost 1000 bucks when 50 cents will do?
Is the default firing rate a bit too slow? And here's something funny: I manage to put together 9 ores so I went into shop to upgrade my firing rate. When I came out, firing is disabled totally. So much for supposedly being able to fire faster. You need to fix the buggies.
Isn't 999k HP a tad too much for a mere lvl 17 boss? Seriously, I think you are making the same "mistake" as the previous version. An enjoyable game should be challenging without being overly testing (on my patience :P).
Oh man... this is really a challenge for me. I never had much patience - No Heartstone Unturned
Dude! You just completed the No Heartstone Unturned achievement in Hands of War and won the No Heartstone Unturned badge and 30 points!