Search for your favorite games...
Game comments and reviews
Apr. 14, 2010
The laser sounds are stolen from nowhere.
Apr. 13, 2010
Hello Raamon :-) Having a good day? Due to the fact that you can get to the end of the game from the title screen in 2 minutes 40 seconds (I just timed myself), a save function seems a bit superfluous.
Apr. 12, 2010
Using the blue light-cube as a shield was indeed the intended way to get that star.
Jan. 06, 2010
171: TOOZ
Jan. 02, 2010
IZFS
Jan. 01, 2010
Try FQSY if you're stuck, although 114 isn't very difficult!
Nov. 27, 2009
Yes. supersmash: Take my word for it, the Nonoba API has been there from the start.
Aug. 30, 2009
Starland ripped off the graphics from this. Both my games anyway, so not really an issue!
Mar. 22, 2009
Make your own game you rotten ingrate.
Mar. 21, 2009
When we're talking about "Return to lobby" I assumed you meant button in-game, which has never worked. But I see now that you all mean the button that appears after you fail to join a game, which did indeed work once. What can I say? It's out of my control. It definitely is really bad UI design, but there's nothing I can do. You will have to give feedback to Nonoba, not me.
Mar. 19, 2009
Kahlas: The return to lobby button has never worked on Kongregate. Please do not call people "n00bs", that's a horrid reflection of yourself.
Jan. 29, 2009
You know what sucks about this game? The lobby button.
Jan. 27, 2009
If it's this text "Spawning. Enemies do NOT spawn on top of the player. They spawn at LEAST 200 pixels from the player each time. You just need to not move into them. If you play the beginning of the game without moving you can see how far the ships spawn. If you wanted a space sight-seeing simulator youโre playing the wrong game." then you need a thicker skin!
Could you quote where I have insulted the players please?
Jan. 26, 2009
Good silly fun. Is the song sampling Leslie Nielsen doing a National Film Boards of Canada documentary? An eagle in your miiiiind...
Listen - the enemies do not spawn on top of the player. They spawn a minimum of 200 pixels away. You need to not move into them mindlessly.
How is it stolen, you terrible witch?
Enemies are definitely not spawned on top of the player. They are spawned an enforced distance away. You're just moving into them as they spawn. You need to be quicker, or change firing tactics. I have never been spawned on! Remember, these games are all about learning the patterns of the enemies and game mechanics and exploiting them to get a good score.
If you want badges, let Kongregate know. They're the ones who add them to games: http://www.kongregate.com/feedbacks/new Appreciate feedback, negative and positive. Can't make games for everyone.
thejoshmolooony, I made Starland TD.
Log in to access your games, badges, and more. Create an account to track your progress, earn badges, and join the community.
Use at least 10 characters with a mix of uppercase, lowercase, & numbers
Please check your email to verify your account. You'll need to verify your email before logging in.