wmarsh's Comments

Game comments and reviews

The laser sounds are stolen from nowhere.

Hello Raamon :-) Having a good day? Due to the fact that you can get to the end of the game from the title screen in 2 minutes 40 seconds (I just timed myself), a save function seems a bit superfluous.

Using the blue light-cube as a shield was indeed the intended way to get that star.

Mushroom Man

Jan. 06, 2010

0

171: TOOZ

Mushroom Man

Jan. 02, 2010

0

IZFS

Mushroom Man

Jan. 01, 2010

0

Try FQSY if you're stuck, although 114 isn't very difficult!

Starland Multiplayer TD

Nov. 27, 2009

0

Yes. supersmash: Take my word for it, the Nonoba API has been there from the start.

Space Pips

Aug. 30, 2009

0

Starland ripped off the graphics from this. Both my games anyway, so not really an issue!

Starland Multiplayer TD

Mar. 22, 2009

0

Make your own game you rotten ingrate.

Starland Multiplayer TD

Mar. 21, 2009

0

When we're talking about "Return to lobby" I assumed you meant button in-game, which has never worked. But I see now that you all mean the button that appears after you fail to join a game, which did indeed work once. What can I say? It's out of my control. It definitely is really bad UI design, but there's nothing I can do. You will have to give feedback to Nonoba, not me.

Starland Multiplayer TD

Mar. 19, 2009

0

Kahlas: The return to lobby button has never worked on Kongregate. Please do not call people "n00bs", that's a horrid reflection of yourself.

Starland Multiplayer TD

Jan. 29, 2009

-1

You know what sucks about this game? The lobby button.

Space Pips

Jan. 27, 2009

0

If it's this text "Spawning. Enemies do NOT spawn on top of the player. They spawn at LEAST 200 pixels from the player each time. You just need to not move into them. If you play the beginning of the game without moving you can see how far the ships spawn. If you wanted a space sight-seeing simulator youโ€™re playing the wrong game." then you need a thicker skin!

Space Pips

Jan. 27, 2009

0

Could you quote where I have insulted the players please?

Lars' Adventure

Jan. 26, 2009

0

Good silly fun. Is the song sampling Leslie Nielsen doing a National Film Boards of Canada documentary? An eagle in your miiiiind...

Space Pips

Jan. 26, 2009

0

Listen - the enemies do not spawn on top of the player. They spawn a minimum of 200 pixels away. You need to not move into them mindlessly.

Space Pips

Jan. 26, 2009

-1

How is it stolen, you terrible witch?

Space Pips

Jan. 26, 2009

0

Enemies are definitely not spawned on top of the player. They are spawned an enforced distance away. You're just moving into them as they spawn. You need to be quicker, or change firing tactics. I have never been spawned on! Remember, these games are all about learning the patterns of the enemies and game mechanics and exploiting them to get a good score.

Space Pips

Jan. 26, 2009

0

If you want badges, let Kongregate know. They're the ones who add them to games: http://www.kongregate.com/feedbacks/new Appreciate feedback, negative and positive. Can't make games for everyone.

Space Pips

Jan. 26, 2009

0

thejoshmolooony, I made Starland TD.