Pvp in this game was done horribly. In the other games it was only frustrating at later levels when it was a risk of 'does this guy have better equipment', but at early levels it was a fun challenge. HOWEVER in this game at early levels its complete bull. I did a test and ran PVP at several times throughout the day each time I was fighting lvl 88+, and to a lvl 11 your seeing that going 'I lose'. A fix is simple, allow you to fight offline players who are close to your pvp level, you know like your other games. As it is right now my only option when I have no energy is to stop playing the game. That is upsetting because it is a fun game.
Another complaint is how much it costs to pvp when compaired to how much (or little as the case is) gold you get by questing, but since pvp is such bs at low levels I doubt this will matter to me anymore. (questing gold is so barebones its almost ridiculous)
There is an issue with one of the wizards orbs (I dont remember its name as I was testing decks) but its supposed to make the opponent unable to attack for 2 turns, however it doesnt work as the very next turn I was attacked (by the opponents 7/5 with +3 buffed weapon)
Notice the card has a "Remove:" effect before the explanation. That means you must remove the card from your playfield (during the equip phase just double click or drag it to the discard pile) to trigger the effect.
Rick: for 20 stam I can either A pvp OR I can go do a raid. I did some testing of 20 fights in skirmish, I got no items, no exp, sure I got gold but still. Then I did a raid (using only 1 stam each attack) I got 45 exp, 10k gold, and even managed to get two troops and an item (from magic and an item) Gold for me is useless as I'm making nearly 6 mil every hour. So thus raids are the stamina sink
Want to know how to get easy 500 without wasting time running horsemen in a circle? Two archers fully maxed, and either 1 swordsmen 1 spearman armor maxed, or two swordsman armor maxed (weapon on these two upgraded as you wish) - - With that you put everyone in one clump against the wall and just collect gold. When the mages arrive move an archer out just enough to hit them then retreat it back. I got 550 easily by doing this.
Okay, you shouldnt lose stamina when your opponant is 'out of reach' especailly when your getting alot of rank 1's in your refresh when your far too high in rank to be attacking them, most of the time I dont look at my opponants rank as I assume the refresh is doing its job and actually giving me opponants I can face. Obviously I was wrong to assume such crazy things
Okay, complaint one has been mentioned alot, let us keep money/exp after death, even if its only half ------
My next complaint is not on the last armor as I never use it, its instead on the fact that when I saved and quit the next day when I got on I had lost all of my saved weapons except what was equiped. I kept the boss weapons and switched what I had equipped out depending on what the level had within. So the loss of those weapons instantly made me quit the game and rate it down from a 4/5 to a 2/5. -----
Also why is it that there are 8 slots but you can only use 4 of them?
Okay I liked the past epic war, and as many on your profile have stated, this isnt epic war but rather my little army. Now that wouldnt be so bad if it wasnt for one thing, the hero death. For the first few levels your heros your deciding unit, but end game with all upgrade your hero sucks something fierce, plus (s)he dies in one hit and thus ends your game. Thus its actually better to send your entire army forward and forget about your hero except to cast spells every so often. And in many of the extra and trial levels it becomes you sitting for twenty five minutes as your army slowly crawls forward. ----- Please for the next game do a true epic war, look at the first four and remember what made them best. One and twos towers, the unit management of three and four (this ones okay in that respect) and focus on the story like the originals, this ones story was...well bland bordering non-existant.
Wow if anyones ever lucky enough to be the first one on a map its hilarious to sit there and watch yourslef fail constantly all while wondering if the next person on will be saying 'holy crap theres twenty five of the same dude failing at the same spot all in a succession of different hats' XD
Cant beat. Why? Because level two wont let me continue, Ive beaten it in less than 30 sec with 500 sec left on the clock and it says I failed because times up. Ive beaten the level 6 times getting faster and faster each time and I always lose F^*$ that 2/5 (would have been a 1 but I enjoyed the game so I'm being fair
"No you idiot! Go back, pick up a weapon, and try again!" - I cant pick up any more weapons. I've picked up every weapon and thrown every weapon now let me continue you old f%*#ing wizard >_< (Seriously Ive restarted my game three times and the old man wont let me continue past the place where he tells me to pick up and throw a weapon)
Wow. I cant play. I'm on a macbook pro. Shift dont work, so I need to use Z to run (annoying on the fingers) but control and alt dont work on my mac either (well they work but the game dont recognize them) So I cant play and get killed
Some tips for an update
- 1 Include a 'quality' button. The game runs fine on every level until level 3 on insane when those hoard of zombies come out and then my guy wants to keep running forward and attacking because of the lag.
- 2 Add a kill zone for falling out of the map, thus far Ive fallen out of the map these ways, - Attacked by an alpha and knocked through a tree - Lagged throuhg a tree - Fell through the lava on final level right before final boss - Had the game respawn me on an earlier level (still no clue how that happened) - Had the game fuze all five levels (really annoying and no clue how it happened) - And my personal favorite, finesse jumped over the dragon and fell throuhg the dragon itself (did twice)
I appear to be the onyl one with this problem, but the game doesnt recognize the active window. (I click on the game and my window instantly becomes an inactive window) It only happens on this game and all my players are up to date.
I want to kill whoever designed lvl 28. You need to be fast, while making high jumps, without hitting any of the edges (cause if you do youll find out your guy's sides is made of rubber or something), and you need to make it to the end before the lava reaches it. I can do all of that, but the thing that annoys me is that when I do everything perfectly, far better than the twitchy movements of the walkthrough, somethig goes wrong. Ive had the blocks decide not to float and just fall into the lava as if it was air, ive had the lava suddenly speed up, ive even made it and had the end not register. Ive raged at this game for long enough. (Ive beaten every level except the lvl28 and that levl pisses me off
If you beat the game before badges first click on the 'upgrades' button, go to the end of the screen, wait a minute, first badge should give. Then go to the 'medals' screen, after a minute the other two should give also.
Notice the card has a "Remove:" effect before the explanation. That means you must remove the card from your playfield (during the equip phase just double click or drag it to the discard pile) to trigger the effect.