Having finally finished this, I'm happy to say I loved it. 5/5 from me.
I'd love to see a sequel. Possibly including another (or several) kinds of doors or openings.
Jackooza, that's the stupidest thing I've ever heard. First, I've played those games. Second, there is no such thing as a completely 'original' game as far as I'm concerned, just different variations on the existing themes... sometimes with interesting twists. To rate this game 1/5 because you think it was a rip-off is lame. I'd like to see you take a good puzzle concept that we haven't seen everywhere else and make it into a game, doing all the code/design/etc. yourself. Shame on you for rating it 1/5.
1/5 for having an ending that tried to make me reload the page.
I like the music, but without graphics and buttons that more easily clickable, I think you've got your work cut out for you.
I don't like how the countdown sort of spasms at first, but it's a good game overall.
4/5 but if you can iron out that timer and clean up the graphics a little (some might think it's charming as is, but I think they could be a little nicer) I'd gladly make it 5/5
It's interesting, but I'd really just like to be able to fly around in a free mode or endurance or something. The mines are also just plain annoying when they chase you down.
It's a very interesting concept. It's a little hard to get the hang of it at first, but once you get a feel for how you're "moving" relative to the sound, it's not bad. Definitely a very unique game. I give it 4/5.
It's a great RTS in flash. Much better than I expected. I'm not a fan of the short timer on the levels... they make it very difficult on the first play through. Overall, I liked it. 5/5
My only complaint is that when you run out of money you basically have to sit there and watch yourself die. There's no way to get money as a last-ditch effort, so if you get caught with too few robots on the field and run out of money to put more out, you're dead.
It's... unique... Stuff comes flying bye a little too quickly and the power ups should do a little more, in my opinion... maybe make same-color power ups stack for more effect? Anyway, 3/5.
It's interesting to play. My complaint is that the weapon seemed really sluggish and I had a lot of trouble controlling the ship as it slid around. But that's not a game problem. Also, the menu just before the game started didn't have text on the button... I saw the arrows, but I clicked the wrong one at first, since I didn't know which was skip and which was 'next.'
I like it. Very cool idea and fun to play. I did get a little annoyed at how the clock would spin backwards if I moved my mouse too far ahead/back in time, but it was great.
I fell through the level almost right away... It needs a lot of refinement... and a HUGE mute button for those of us who don't want to turn the volume down.
It could use a lot of refinement on the graphics. The red balls often look very strange when it's 'loading' after I move something. I hate the music (thanks for the mute option) so changing that or giving some more options might be good.
Also, I had to lower my rating a little because it's a trial version... Just when I was getting the hang of it I found out I have to pay for more later on? It's fun, but no thanks.