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Game comments and reviews
Jun. 16, 2016
Are there any more guardians and upgrades after the first? I've gotten about 200 green gems (on top of spending them), and never seen another guardian, just the initial upgrades available. He said the others would come out when we are more powerfull....how powerful do you have to be? Is there any more content later on?
Developer Reply
Hi, there's only one guardian in the game currently. Sorry about that! ><
Jun. 13, 2016
Figured it out, if you talk to the thief again (can't believe it took me so long), you can say no way a few times and he only charges 10 gems.....duh!!
Apr. 13, 2016
Any advice on how to beat the higher level banshee's (on level 35 especially?). I might be able to eventually beat the level 35 boss, but I'm having no luck at all with the banchee's on that level (even the boss is going to take a bunch of upgrades before I can beat him). I see people have made it past 35, so it must be possible.
Apr. 08, 2016
Few suggestions. First, make the order warrior/cleric/archer It doesn't make sense that the archer is in front of the cleric (also cleric should have higher armor then archer and more hp). Second, I know the cleric gets the amulet later that boosts heal, but switch the order, make staff boost heal and amulet give heal a crit chance or something (clerics damage is pointless). Those changes would make a big difference.
Oct. 11, 2015
Since you upgraded some of the buffs, I wanted to put in a suggestion to upgrade/change gold-o-rama. Currently it is pretty much worthless...the worst character buff by far...and never worth using even with click builds. I would suggest changing it to a pure gold find buff instead, for a 30 second duration (Another 100% gold find for 30 seconds). Combined with other buffs (faster spawn rate, other gold boost buffs and faster killing buffs) you could really get alot out of it then.
Thanks for the feedback. =)
Mar. 26, 2015
Great game, but a few suggestions. Also, the activate all button is not showing up for me even after clicking on it in the menu and logging out/back in. The last gun (particle ball), is always WAAAY behind the other guns in usefulness. In my current game my pulse pistol is doing 1.36q damage per second and my particle gun is doing 15.8T. The difference in price between them is way to large and the bonus of the particle gun needs to be increase. I suggest making it automatically pierce through blocks (can hit more then one at a time) and making it doing 5x damage every 5 shots (10x every 5th shot with the upgrade). It STILL would probably lag too far behind other guns even with those upgrades, so perhaps reducing the cost would also be needed. More upgrades/levels for the click pistol would also be nice, you max it way too fast, while you can boost the damage with the % increases from over all damage, it would be nice to have more direct ways to upgrade it as well.
Jan. 17, 2015
Great game. Found lighting a bit overpowered if you spec at it from the start. Never had to use the other spells at all. Max precision and proficiency, get level 2 (aoe) arcane lightning spell asap. Then max motormouth and your set. Make sure you take the 5% gold thing from goblin store (gives tons of money) and you'll max very fast. You end up with 60% accuracy and a fast attack speed, so you hit what you want plenty (tier 1 arcane not so useful). The aftershock upgrade isn't useful due to it waiting till it's over before letting you get another normal attack. Setup lets you breeze through the game.
Dec. 16, 2014
Does the infinite bonus count after (or before) all other bonuses? In other words do they stack with the 100% bonuses from upgrades, or multiply them? If it's only another 60% (say) increase, that isn't going to be noticable.If it's 60% more over all damage after everything else is factored in though, then that might be worth it.
Aug. 16, 2014
The garden is still pointless. Fruit is nice, but the coins need to be about 1/10 the cost of the current upgrade per time period (2 mins at max), even then...the cost to upgrade (I stopped at about 52 million), would only be 5 million coins per 2 mins....vs making multiple millions per second from auto-attacking. At least in that case though, it might eventually make sense to boost the garden more (though honestly you'd still be better off upgrading your swords instead probably). No real point to keep playing after a fairly short period (Reaching omni levels) though.
Aug. 03, 2014
Assassin actually has the highest dps over all..by a significant amount. It's special does 300%...vs the sorcs 350...but the assassin gets a natural 25% increase in base damage first. 300% of 125...is larger then 350% of 100....and you get the 25% bonus all the time. Also at least early on the specials are not nearly as important as your base damage and attack speed. The assassin kills the fastest by far through the early game.
Jun. 19, 2014
The likelyhood of anyone seeing this before they choose their starting stats is really low....but if you do, go with ALL constitution. All the other stats can be trained later on, meaning they will go up way more then you will get from leveling. Con can't be trained, and it directly affects your hp significantly. Having 3x as much con (all 20 starting points into it..meaning 3 bonus points per level up and 1 bonus point for everything else) would be a big advantage.
Feb. 25, 2013
upgrading rings and necklaces seem broken. Might have been too powerful before, but it's almost pointless now.
Did all our saves games go poof with the update? I can't find mine anymore.
Feb. 21, 2013
figured out the problem. When you reload, all your skills are unselected (smash etc)...along with your title..once rre-selected everything was back to normal.
Strange. I reset the game today (after playing for the last 2 days straight) and my characters damage plummeted fighting the same monsters (by about 1/3). EQ is all the same, so is skills..but damage is much lower:(
Jan. 08, 2013
Fun game...but very easy:) Even on the second playthrough you have to work to die (havn't actually died to try it yet...waiting till I have the rest of the achievements first). A bit more difficulty in future games would be nice, along with more character customization. I'm thinking having 3 chars to choose from (kinda hinted at), and possibly letting players improve spells and specialize as they level up would really ad alot. Thanks again for the fun game.
Mar. 15, 2012
Big fan of grindquest, played the original to death. That leads me to request more information about what has been added. No diff in races before at least so new races don't mean much. Higher level cap is great, but what new talents were added (just hunter ones?). Could a post be made on the forums or something that breaks down the new additions a bit more?
All talent trees are 1 row deeper, so each class has 3 new talents, but it's not necessarily the last one that changed. I'll post more details on the forum, it's a good idea to let everyone exactly what is new.
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