Came back after a few days, blew past the bone and looks like the story couldn't keep up, now stuck on "mine a spooky bone" no matter how many bones I mine.
Latest update appears to have made it possible to prestige from the stats menu, which allows users to stack skill points up to max just by clicking the button a few times, may want to fix that.
For two of the new commenters, yes the game is easy, its meant to be an incremental/idle game, not a challenging game. And for the guy that can't do damage to bats, look how fast they're attacking, how fast you're attacking and then notice they're probably decking you before you can attack, fight something slower.
alright cmon, i unlocked sorceror school and tamer school, make the game different or tell your users its "inspired" by Theory of Magic. At the current moment it looks like a damn near carbon copy.
I would highly urge the dev to change the 'Focus' button to say something else. The UI and action cycle is already incredibly similar to Theory of Magic, but having the focus button just nails the point home that the game has (heavy air quotes) "Inspiration" from Theory of Magic. I am enjoying this game but I can definitely see this game getting shafted by the majority public due to the success of Theory of Magic.
I am not too far into the game so far so I don't know if it is added by a prestige upgrade, but one of the highest requested things in the comment section of the first one was a buy all button for upgrades, I would very much suggest if you want people to actually finish the game and prestige multiple times, that that is a required button.
Perhaps add an explanation as to why buying markets in one reset doesnt carry over to another, and if you dont get enough demons before you reset next you are now out of being able to buy farm production for example
So the new event monster is nice and all but how am i supposed to keep up with all the unopened chests and trying to get items and still have keys left over to fight the monster?
it means reach mineral #13