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Game comments and reviews
Mar. 09, 2020
can we get a way to 'trade' between resources and leadership?, even if the rate is crap, still better than my excess leadership doing nothing.
Feb. 28, 2020
can you get more than 1 skill point per prestige? or should just rush the boss each time?
May. 18, 2019
I can no longer create new ship designs, the 'create' button is greyed out. Whats up? I already deleted all my other ship designs but doesn't help.
Dec. 23, 2018
I lost my progress. How do I get it back? Mine was originally linked to my kongregate account and now im back to lv1 under the name John_Doe
Developer Reply
@wooli that happens if somehow the API doesn't properly connect you on game load so simply refreshing should fix it.
Oct. 02, 2018
> Have you linked your progress to a Tamasenco account?. How do you do that?
Hey there! By enabling the cross-platform feature! You can go to Home/Cross-Platform (the icon next to the voucher) and make your own tamasenco account!
Apr. 28, 2018
gave up on this game ages ago before auto-route existed... now its a lot more fun to play :)
Mar. 30, 2018
new update broke the game
Jan. 30, 2018
cute game
Jan. 12, 2018
how do we fulfill set bonuses on promo heroes that the code doesn't work on anymore?
wooli, codes work no longer and won't be in the future. They are not valid anymore
Nov. 30, 2017
my cows flew off the screen :(
Nov. 17, 2017
"e fee that you claim is in th office menu accurately stated if you check fee for this run counter :)" It's not because you get some money from (auto) selling of your resources at the port also
Nov. 04, 2017
really fun game :)
Apr. 04, 2017
funny and silly game and a cool storyline to tie it all together
Jan. 06, 2017
you need a way for people to go back to previous dimensions, esp after this change when a few people have found themselves progressed too far
That's fair... We will look at this further. [EDIT] This is now a feature, with diminishing rewards the further back you go.
Nov. 29, 2016
awesome message
Nov. 12, 2016
great execution. now you just need a way to keep people motivated after they've had enough of the current map
Sep. 04, 2016
to make attacking vs exploring fair, maybe let attacking node 'ready up' faster the most people that are waiting there.
Sep. 02, 2016
the new reward per node instead of per charact now makes attack useless. There is a wait time on attack nodes to 'respawn' regardless of how many people you send at it. Meanwhile exploratio nodes keeps finishing faster and faster when you have more people.
Aug. 01, 2016
new update wiped my progress :(
May. 12, 2016
pre-main prep time: 297 ms UnityLoader.js:1:8033 exception thrown: TypeError: eventHandler.target is null,JSEvents.registerOrRemoveHandler@blob:http://game259217.konggames.com/458d7fcc-53ec-4750-bd3c-2768e047f135:1:116174 JSEvents.registerMouseEventCallback@blob:http://game259217.konggames.com/458d7fcc-53ec-4750-bd3c-2768e047f135:1:119958 _emscripten_set_mousedown_callback@blob:http://game259217.konggames.com/458d7fcc-53ec-4750-bd3c-2768e047f135:1:193979 rIc@blob:http://game259217.konggames.com/47aefdba-0dbc-432a-8242-0887dc4f2b69:14:682914 VHc@blob:http://game259217.konggames.com/47aefdba-0dbc-432a-8242-0887dc4f2b69:14:677675 callMain@blob:http://game259217.konggames.com/458d7fcc-53ec-4750-bd3c-2768e047f135:30:49172 doRun@blob:http://game259217.konggames.com/458d7fcc-53ec-4750-bd3c-2768e047f135:30:49999 run/<@blob:http://game259217.konggames.com/458d7fcc-53ec-4750-bd3c-2768e047f135:30:50167 UnityLoader.js:1:8033 Invoking error handler due to TypeError: eventHandler.target is null
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