Stars work on how quickly you destory the enemy base I think... there's a score multiplier that degrades over time in the bottom left. not a bad game. 4/5
Awesome :) Easiest badges out there.
Notes:
4 favours: briefcase, doll for dad, coffee drinker and the trader at the start who you traded the hose for (draw gun and threaten him to get the mission).
To Fail: Threaten Milos, Holster gun, get goo, Kill Milos, Arm goo, Kill worm, get the card, go back to transit.
To Kill Transit Trader: Kill with bomb intended for Worm.
Huge improvement over the previous version. Finished the game. Crossbow for the win! Couple of minor tweaks: retain the same weapon after a druid change and retain the old druid abilities even after upgrading (ie. passive healing along side the drain ability) 4/5
Unnecessarily complicated. Seems like there's just random puzzles thrown out for the hell of it and no logic involved as in 'why' I'm doing this to escape.
"but what defines "unnecessary force?" for the 5 exp bonus?" - In previous incarnations of the game, if you killed a zombie with damage greater then it's HP, that's 'unnecessary force'. ie. Your magnum does 100 damage and the zombie has 50 HP so you'd get the bonus.
jayp_1984 - just finished the first medium level. I used a warrior on the first corners, upgraded one to fire, one electric, then both with beserk. Immediately behind them and off a bit so they have a full range two ice mages with slow. Concentrate on upgrading them. Around the back of that first island i put a fire and electric mage too. Wasn't a perfect win, but I passed.