Few suggestions (I'll repeat one I did a few minutes ago):
- Maybe add a counter so we know when the mothership is coming (so we dont have to look at the attainmens screen all the time, which is also a bit off apparantly).
- Add a way we can see which new achievements we just made. Now I really have no idea which achievements I already had and which I just completed.
- Make purchased researches more visible. Sometimes I can't see which I did and did not research (and I sometimes miss one)
- Make it able to see what you have to do for already unlocked (advanced) research, so you know when you reset what you have to do to unlock that research again. Maybe even make it for all advanced research to see what you have to do to unlock them.
Maybe add a counter so we know when the mothership is coming (so we dont have to look at the attainmens screen all the time, which is also a bit off apparantly).
Thanks for the answers, I'm gonna let them stick around for some while. My lvl 50 monsters give me 100k exp as well, so I dont think the boosters are really special. Maybe the developer can explain us the reason. If not i'll just feed them to my Alpha Ex :)
Does anyone know what happens when you level up the Pinata? Doesnt seem to do anything but I think something happens when you level it to the max. Please let me know! :)
Are critical selling and critical magic still useful when you are at the largest selling point (Very expensive) and/or enchantment point? If not, then they are useless late game :)
You only gain coins when there are coins holding in the garden. Fruit timer is kinda bugged. It says it spawns fruit every 0,5 minutes. But it doesn't. That is, I assume the fruit is the 2x dmg 2x atk speed thingy.
Few tips: Base speed upgrades at lv 99 max. More-attacks upgrades at lvl 6 max. Garden Growth timer upgrades at lvl 39 max. Garden Fruit Timer upgrades at lvl 29 max. Garden is not really worth it in my opinion.
Always hit monsters you can instakill. Always upgrade your sword to legendary (they will all have the same damage, makes it easier to instakill monsters). At later levels you may want to upgrade your legendary sword again so it has a low cooldown (I have 0,12 - 0,23 hits/sec swords now).
MAJOR BUG: When I was rescuing the kid, it said I had unfinished business when I wanted to go downstairs, but I could not move because the kids were blocking me! Could not do anything!!!
There is a bug that when I upgrade a weapon, the game automtically assumes that I equip it, however the old weapon still displays as equipped. But I cant use the old weapon anymore (even if its better). Bit hard to explain but you can test it by having a low atk speed weapon and upgrading a high atk speed weapon, you will notice it will attack a lot slower (when you didnt equip the weapon).
THere is a sight bug wit the enemy spawner tho. Because you updated it it kept the same amount of spawns I had (7), but the upgrde costed 100 gold again. So I have a lot more spawns than I should have for my level. Maybe just lucky me :)
Played the game long, but doesnt feel like an idle game because its too slow. You kinda 'have' to play the game (mining pump) to get some progress. Unless I'm doing something wrong..
Sorry for the spam. But like said before, this game really needs gold/second (maybe you can program it by calculating the amount of gold gained in the last 10 seconds and then dividing it by 10, which updates every 10 seconds).
Thanks for all the feedback!