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Game comments and reviews
May. 30, 2011
why do the meteors have to lag so much when you really need them
Oct. 09, 2010
Can complete level 14 just by leaving my helicopter on autofire and letting it do its thing. Not sure if this tactic works on the last boss
May. 21, 2009
The fact you don't have to be that near those saw-y surfaces for them to kill you is very frustrating. As is having to wait for ages for the slime to slowly trickle your way all the time.
Oct. 25, 2008
Actually drallab, you get 3 seconds for each one you solve. That would give you 77 seconds in total, which while pretty hard (you have to guess pretty much straight away what it is) is certainly within the realm of possibility
Sukotto: the first level
woot! I found the hard badge fairly easy with tack towers swarming the entrance and a maxed out super-monkey in the middle and thermite endowed boomerang monkey at the beginning aiming for the last balloons, to make sure lead bloons were popped straight away. Now I've got to find something else to do :(
Oct. 12, 2008
At what I presume is the end of level 4, I got off the lowering platform as it was going down to pick up all the stuff that had been dropped, but that meant that when I came back, the platform had gone, and if i went down the shaft I would die. After dying, its still gone and so now because of the bug, I have to do the whole level all over again ffs.
Oct. 11, 2008
It really really should show you the whole image after you do each level.
Oct. 10, 2008
This game while fun at first, just gets irritating as you progress when you realise how chaotic and luck based it is. The slightest nudge can radically alter where the ball ends up, and it's impossible to really control what happens. The suns in particular, are a real headache.
Oct. 08, 2008
It gets much easier once you realise you're immune to knights with a glove on and that the electric wall is pretty effective against ninjas and jet-packers. But that doesn't make boulders any less infuriating, the things just won't get out of your way
Oct. 06, 2008
I've tried the 5th boss about five times, and I still haven't been able to work out in the 10 seconds your given, quite what the hell im supposed to do when you have the < ^ > arrows with the black thing going underneath. Pressing the corresponding buttons doesn't seem to help
Oct. 03, 2008
Maybe I'm on a slow computer right now, but this game seems really buggy, three times now I've managed to fall off the screen somehow
Sep. 28, 2008
Oh and any attempts at disease control shouldn't be as 100% effective as they are.
Why are countries completely shutting down over an unfatal symptomless disease? (if a symptomless disease can really be described as a disease?) This game would probably be more realistic with that not happening (but of course symptoms being required to spread, and inevitably leading to at least a few fatalities, even if they are mild).
Sep. 24, 2008
Why are you able to feed some of the baby coral all the plankton in the world before they will grow? I really hope that it isn't because for each wrongly coloured plankton they're fed you have to feed a correctly coloured plankton to make up for it as consolation for the traumatic experience their tender little souls endured. If my guess is right, that would have to go down as the most irritating feature ever put in a game ever. I mean the coloured plankton thing is bad enough, the having to burn it twice to get the right colour is even worse. The anchor level is taking me so long
Is there no way to mute this?
Oct. 19, 2007
What annoys me about this game, is just how much luck is involved. It's so chaotic that the slightest nudge in another direction completely changes the outcome.
Sep. 28, 2007
The narrow path on e makes it completely impossible on a keyboard. Slowing down just seems to make the problem worse!
Sep. 27, 2007
If you're only here for the badge and are a lazy git (like me). I'd advise you remove all building related cards from the deck, it really speeds up the game.
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