The fact you don't have to be that near those saw-y surfaces for them to kill you is very frustrating. As is having to wait for ages for the slime to slowly trickle your way all the time.
Actually drallab, you get 3 seconds for each one you solve. That would give you 77 seconds in total, which while pretty hard (you have to guess pretty much straight away what it is) is certainly within the realm of possibility
woot! I found the hard badge fairly easy with tack towers swarming the entrance and a maxed out super-monkey in the middle and thermite endowed boomerang monkey at the beginning aiming for the last balloons, to make sure lead bloons were popped straight away. Now I've got to find something else to do :(
At what I presume is the end of level 4, I got off the lowering platform as it was going down to pick up all the stuff that had been dropped, but that meant that when I came back, the platform had gone, and if i went down the shaft I would die. After dying, its still gone and so now because of the bug, I have to do the whole level all over again ffs.
This game while fun at first, just gets irritating as you progress when you realise how chaotic and luck based it is. The slightest nudge can radically alter where the ball ends up, and it's impossible to really control what happens. The suns in particular, are a real headache.
It gets much easier once you realise you're immune to knights with a glove on and that the electric wall is pretty effective against ninjas and jet-packers. But that doesn't make boulders any less infuriating, the things just won't get out of your way
I've tried the 5th boss about five times, and I still haven't been able to work out in the 10 seconds your given, quite what the hell im supposed to do when you have the < ^ > arrows with the black thing going underneath. Pressing the corresponding buttons doesn't seem to help
Why are countries completely shutting down over an unfatal symptomless disease? (if a symptomless disease can really be described as a disease?) This game would probably be more realistic with that not happening (but of course symptoms being required to spread, and inevitably leading to at least a few fatalities, even if they are mild).
Why are you able to feed some of the baby coral all the plankton in the world before they will grow? I really hope that it isn't because for each wrongly coloured plankton they're fed you have to feed a correctly coloured plankton to make up for it as consolation for the traumatic experience their tender little souls endured. If my guess is right, that would have to go down as the most irritating feature ever put in a game ever. I mean the coloured plankton thing is bad enough, the having to burn it twice to get the right colour is even worse. The anchor level is taking me so long
What annoys me about this game, is just how much luck is involved. It's so chaotic that the slightest nudge in another direction completely changes the outcome.
What annoys me about this game, is just how much luck is involved. It's so chaotic that the slightest nudge in another direction completely changes the outcome.
If you're only here for the badge and are a lazy git (like me). I'd advise you remove all building related cards from the deck, it really speeds up the game.