@alexander101, I gave five people heart attacks killing them, some people have gotten ten to do the same, sir scaring away 30 people is literally the WORST finish you can have.
/endrant
Infinintly fun, never gets repetitive, you get titles for doing stuff, and your a cute mouse.
the only thing I could ask for is a sandbox mode in which you can practice being a shamman.
Oh and @CodyOfUK its not a glitch he applys a debuff called death sentence, which reads as follows,
This unit is going to die this affect cannot be dispelled, what will be your last move?
Since my last comment was just me crying I decided to be a bit more constructive with this one, my tips for the impossible badge: Be careful to keep an eye on how much longer your sheild/laser lasts once it runs out, you are vunerable to damage again so you dont want to be in the middle of a bullet storm. Have max addrenaline for all bosses (exept stage 5) this cuts a lot of their health away, and you remain unharmed. DONT GET THE ADDRENALINE BOOSTER CARD this is critical; you will have full addrenaline for the boss in stage two and onward, so the card is a waste of money till stage ten. Get the gambler card and money increase card, once you can afford lv 3 wingmen of your choice, sell money increase. Reload speed>More damage>Wingmen. The level 5 boss is a doozy so do all in your power to have the blue sheild rather than max addrenaline pop the sheild when he uses the wall of purple bullets you can barely fit through and ram into as many of them as possible.
Vast improvment over the first one control is greatly imrpoved from the clumsy and inaccurate control is gone, graphics are improved and you dont have to buy the same items over and over again each time you get a new ship 5/5
Very imaginative, never would I think stick figures going to war could be done so well until I played this game, units are well done, their purpose is self-explanitory, upgrades after each level make you think, 5/5 I for one would love to see Stick War 2