found a slight glitch, on lvl 10 going into the part where your gowing fowaard then back and etc, I got into first position by far, then as Im leaving and falling, I saw no cars pass me but the 1 above my car turned into last and I actually watched as some of he cars teleported in front of me, I then had to pss them all again but still only managed third
I understand the position changing thing, as to calculate position all I am doing is checking the x coordinate of the cars, which works perfectly on all other levels but goes a bit wonky when cars are going forward then back on level 10. Not sure about the warping though... unless they appeared at a checkpoint? which means they were really infront of you to begin with.
it would be so much easier if it actually focused on the curser, but then again this is just a mod of the first gen madness, but in the new ones I do so miss the knife throwing action
Hey developer, you do know that the 1911 is made by COLT right, not S&W (reference first page of diary) *facepalms* *mutters* when little kids make games, oi
for a full map of the objects go to http://images.jayisgames.com/hs_isi_william_and_sly_map.png
the air ahmni goes at the highest post, the earth ahmni goes on the lowest, the fire ahmni goes on the post farthest to the left, and the water ahmni goes on the post farthest to the right (all the post locations are in relation to the other posts)
hope this helps
wow, I didn't play the first four (haddent heard oth the series untill now) but after this i am definitly playing the others, amazing game and also is it just me or does the monkey look like Neo?
So... I heard your on a quest for revenge against icebergs? Let me tell yeah what, give me those bonus points and Ill buy a hummer, and let it run on idle... all... day... long...
omg this guy must richer than god to pay for the gas at these prices
he must just be screwing with us... LTF 3... revenge against the sleezy bonus guy
I understand the position changing thing, as to calculate position all I am doing is checking the x coordinate of the cars, which works perfectly on all other levels but goes a bit wonky when cars are going forward then back on level 10. Not sure about the warping though... unless they appeared at a checkpoint? which means they were really infront of you to begin with.