sorry for the double post BUT there was a glitch... when I first played, it would stop the game immediately after I reached the monetary goal, even if I had days left in the mission. Once I wrote that post and replayed some, it was working fine *shrugs*
Great game!
I really enjoyed it.
This is what I'd like to see changed:
-Let the days play all the way out, so I can see a real high score
-It would be nice if the cars were a different color than the track
-Faster Fast Fwd... Once you get set, it takes to long to wait
-A factory production guage... How fast can it produce vs. How fast is it producing
-A smart cart upgrade that will bypass factories with 2 or more carts sitting at it
-I agree with grovepip on using resources for other factories & clearing rubble
-It shouldn't charge for track laid on top of other track unless it is opposite direction(sometimes in game play it is too hard to keep up with laying track w/o laying it on top of the other track)
-Also it would be nice to see some end of day/end of mission statistics
-Need some kongregate badges!!!
Again, it is a great game... I can't wait to see changes & updates to it, or a sequel!
thanks,
wrightwolf
controls are sooo much better, still not 100% but much, much better
this game was much more intriguing than the first because of the different enemy characteristics
i would like to see a game like this with less learning curve so that i had time to build my skills as a go
great improvements though!