And a few suggestions:
- In end game there is nothing to do with money, which switches game to only rare item hunt. Something to spend cash one would be nice. Maybe more types of rockets/projectiles that cost much more but put some more damage. Or Ability to upgrade existing equipment in rarity(eg Normal->Rare).
- Weapon's should recharge even when there is no opponent selected
- Autobuy projectiles/missles to set amount would be nice(as autorefuel/autorepair)
- You could also add levels with multiple officers(especially in large galaxies)
Thanks for your game.
First of all great game. I played it quite a lot. Btw I really liked your's Codelink too:)
I come with few issues:
- artifact equipment have normal background
- scout with no targetting bounce off stations on autopilot
- for pirate reinforcements(non-officer ones) pirate list/autotargeting list doesn't refresh
I've some balancing proposition too. That's just my opinions:
- cash reward for officers in large galaxies is too high(for example. in 50 world galaxy level 24 officer is "only" calibus class but pays 62500). Maybe it would be better to base reward on their class
- in mixed galaxies difficulty depends on connections(eg. level 1 word had connection to some of later levels and it had gateway with calibus). Maybe limiting world level diffrence would help
- I got Artifiact Battle Laser from one of first officers(Stinger class if I remember correctly). As happy as I'm imo equipment rarity/level should be based on hardness of officer.