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wyzelli's Comments

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Pull The Trigger

Play Pull The Trigger

Jan. 27, 2009

Rating: 0

Silly mechanics - two mouse clicks would be better.

Castle Clout 3.0

Play Castle Clout 3.0

Jan. 06, 2009

Rating: 0

The timing difference between overshoot and undershoot is too fine to be interesting.

The Codex of Alchemical Engineering

Play The Codex of Alchemical Engineering

Jan. 01, 2009

Rating: 0

Level 1 in 13 Cycles! m,11,12,270,3,olcr;m,3,12,0,3,clor;m,3,4,0,3,orcl;m,11,4,90,3,crol;

The Codex of Alchemical Engineering

Play The Codex of Alchemical Engineering

Jan. 01, 2009

Rating: 0

Level 1 in 16 symbols and 14 cycles! m,3,12,0,3,clor;m,3,4,90,3,lorc;m,11,12,270,3,olcr;m,11,4,180,3,lcro;

The Codex of Alchemical Engineering

Play The Codex of Alchemical Engineering

Jan. 01, 2009

Rating: 0

Rokth, those are very elegant machines... Impressed!

The Codex of Alchemical Engineering

Play The Codex of Alchemical Engineering

Jan. 01, 2009

Rating: 0

Gold in 36 Symbols and 61 Cycles p,10,11;m,7,6,90,1,crruodll;m,11,13,270,1,orcl;m,13,11,90,1,crol;m,7,11,90,1,cluodrwwww;m,10,8,90,2,crolwwwwww;

The Codex of Alchemical Engineering

Play The Codex of Alchemical Engineering

Dec. 31, 2008

Rating: 0

Aqua Fortis from only 1 atom... c,5,13;c,1,9;b,7,11;t,7,7;b,11,7;t,3,7;m,1,11,90,1,clor;m,3,9,90,1,wwwwcrolwwww;m,8,9,90,1,cl2uuoddrwww;m,5,11,180,1,crruodllwwww;m,7,13,180,1,cwwwwwrolwww;m,3,13,270,1,wwwwwwwwcrol;m,1,7,90,1,wwclorwwwwww;m,5,7,180,1,wwwwcrrollww;m,9,7,180,1,wwwwwcrrollw;m,12,5,90,3,cddouuwwwwww;m,11,3,180,2,luwcdd22ru2o;

The Codex of Alchemical Engineering

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Dec. 30, 2008

Rating: -1

Brimstone in 60 symbols t,3,7;t,1,9;c,3,11;c,11,11;t,13,9;t,11,7;b,5,9;b,6,7;m,6,13,180,2,wwcruodlww;m,3,9,90,3,cddrrroruu;m,5,11,270,1,cuuoddwwww;m,9,7,90,1,crolwwwwww;m,7,5,90,1,crrollwwww;m,11,9,90,3,cddllloluu;

The Codex of Alchemical Engineering

Play The Codex of Alchemical Engineering

Dec. 30, 2008

Rating: 0

Haematite - this should probably jam at some time... p,10,11;b,7,9;b,1,5;m,7,11,90,1,cluodrwww;m,10,9,90,1,wwwcrolww;m,13,11,90,1,crwowlwww;m,5,9,0,2,wwwwwcdou;m,2,9,0,3,c1lor;m,1,11,90,1,crrollwwwwwwwwwwww;m,1,7,90,1,crrollwwwwwwww;m,3,7,270,1,crol;m,8,7,180,2,cr22uodl;

The Codex of Alchemical Engineering

Play The Codex of Alchemical Engineering

Dec. 30, 2008

Rating: 0

3 from 1: c,5,13;c,1,9;b,7,11;t,7,7;b,11,7;t,3,7;m,1,11,90,1,clor;m,3,9,90,1,wwwwcrolwwww;m,8,9,90,1,cl2uuoddrwww;m,5,11,180,1,crruodllwwww;m,7,13,180,1,cwwwwwrolwww;m,3,13,270,1,wwwwwwwwcrol;m,1,7,90,1,wwclorwwwwww;m,5,7,180,1,wwwwcrrollww;m,9,7,180,1,wwwwwcrrollw;m,12,5,90,3,cddouuwwwwww;m,11,3,180,2,luwcdd22ru2o;

The Codex of Alchemical Engineering

Play The Codex of Alchemical Engineering

Dec. 30, 2008

Rating: 0

Lithage b,5,9;b,1,5;m,8,9,0,1,crrollww;m,5,13,0,1,wwwwwwwjcluuoddr;m,5,5,90,3,cd2roluw;m,2,2,90,2,cl1uodrw;m,13,9,90,3,cdroluww;m,1,7,90,1,crrollww;m,1,11,90,1,wwwwwwwjcrrollww;

Casual Gameplay Escape

Play Casual Gameplay Escape

Dec. 17, 2008

Rating: 0

Where is the logical sequence of thinking in solving the red and yelow blocks? That involves far too many leaps for my liking. Lots of work in making this though.

The Majesty of Colors

Play The Majesty of Colors

Dec. 11, 2008

Rating: 0

Why give away the answer? This was fun to figure out myself!

Hey Wizard!

Play Hey Wizard!

Dec. 10, 2008

Rating: 0

The mapping of next spell / previous spell might be easier if it was q = lightnig, W = fire, E = necro hand, i.e. direct correlation. Otherwise you have to keep looking to see what you have to work out whether to go 1 up or 1 down. Otherwise, quite clever in concept. I also agree about the enemies being able to attack from within the ground being a bit annoying.

Super Stacker

Play Super Stacker

Dec. 10, 2008

Rating: 0

233.22

Rage 3

Play Rage 3

Dec. 04, 2008

Rating: 0

Why does the melee attack slowly walk forward _through_ the target? dang annoying!

Eternal Red

Play Eternal Red

Dec. 03, 2008

Rating: 0

Needs to be able to zoom out and see the whole map.

Freewaay

Play Freewaay

Dec. 03, 2008

Rating: 1

Simply awful mechanics.

Parattack

Play Parattack

Dec. 03, 2008

Rating: 0

The ability to aim all the way to the sides changes and the gun doesn't follow the mouse very well. Also the 'upgrades' don't seem much better, except rate of fire.

SameBall

Play SameBall

Dec. 03, 2008

Rating: 0

Having none come in when you clear a set would make this a lot better.

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