also, pesky insect is the worst end class, with each animal getting better. Your score is how quickly you get through all the levels, plus easter eggs minus failed missions and deaths.
The knifing missions are pretty weak, but they had to include some element of timing somehow. But instead of having "kill zones" I would have the player sneak up on the guard and any wrong-foot would alert the guard. Alert him too many times, say 3, and he would wise up, turn around, and shoot you.
what I don't get is why the Zombocalypse badge isn't for Normal difficulty OR HARDER. Seriously. I managed to do it on the hardest difficulty (somehow), but not normal...
I like the game, as it allows you to get stuck in with destroying other nations (like Brutal Legend) but when you fight Magikill, the only strategy that appears to work is Zergrush with swordsmen.
All of the different teams only focus on you. If there is a sequel to this (and I hope there is) the different AI teams should at least try to attack each other. Otherwise this is a great game with a good physics engine. reminiscent of Worms
@cunningbunny for me, if anything, it proved un-helpful. Maybe that's just because I had a couple of bad runs, but my average score started to dip a bit.
why isn't there a life system? this game is so frustrating without one, it's like trying to complete Contra without going right-left-up-down-hold A-push START beforehand.
yeah. The music is taken and remixed from EPIC COMBO, and it's an interesting take on multitasking games. and yes, I got nervous. my only problem is that the "don't slow down" part is really hard because when you read it, you slow down. So if that could have a timer effect of some sort, that would help people immensely. overall 4/5
i love the idea of having emotions of the drivers. I think that the suggestions made in the "top comments" are what the game needs, maybe put these ideas in a sequel. And the control scheme is brilliant.