this is a brilliant philosophical, arty game. The pixelated graphics suit it very well. The five endings are cool and the narration is one of perfection. It really makes you think. 5/5
I like it as a bloody timewaster. The music is pretty awesome. I think this game and badges could go hand and hand so keep rating this game high, folks!!
hmm... I like the style. When I first saw it I thought, "Halo isn't set in the 2600s" then I read the description. I like it but I thought the generator things were scenery until I walked into one. I also wish you could fire in more than two directions, say, arrow keys to move, WASD to shoot, like in Gamma Bros. But I guess this was in the days of joysticks, one button and E.T. the game. Otherwise, I enjoyed it.
I have a theory as to how Bieber leaves so much money behind after his, ahem, 'flight' and why all the fans and bodyguards sound like their having orgasms: Bieber obviously has time to give them a quick shag and steal their wallets before he takes to the skies again. PERFECT SENSE!!
My main bugbear is how flimsy your towers are and how little tesla energy you have, even when they're upgraded. This can make the game incredibly nail-biting, so while it's simple, it can be difficult.
it's certainly not the most brilliant of games. For starters, you can't attack when you're being relentlessly f***ed by xenomorph claws. attacking with A solves everything, and even THEN, the game is punishingly difficult. I hereby give this game a 1/5
the game is certainly interesting, but the corners have no effect on the ball whatsoever. A pause button and a powerup guide would help as well. It also gets boring pretty fast. Overall 2/5
I reckon a multiplayer mode would not go amiss. Think about it. You could choose your army out of any playable/non-playable units, have a limited amount of money to spend on upgrading them (but not yourself) and then face off.
Otherwise, this is a very inventive game with challenging gameplay, an interesting story and a twist on match-3 games. The two problems I have with the game is the steep difficulty curve (which is practically vertical by the time you get to the final level, and I think Melvin should be nerfed) and OH the Engrish!!
if the object of the game is to kill as many ninjas as possible, then it would be nice to see a kill count while playing the game, as opposed to the "you'll find out when you die" attitude the game takes. The random distance of the slashing is also murder, but you should be fine if you just circle the dojo and kill all archers on sight and the occasional swordsman when their numbers get too big.
What I don't like is how you have to press start, then reset when you realize your design is flawed. However, it's an inventive puzzle game, and badges would not go amiss, so keep rating this game high people!!
@Allya24 well think of it this way. How many cases of women raping men do you hear reported? It's not "all women are weak" but "this fictional city is hell-hole rife with drugs, corruption and sex crimes". This is kinda how it is in real life. Every day, women are lied to, and sold into sex slavery in just about every country, because in heterosexual intercourse, men are the dominant partners, which ever way you look at it. This is the kind of city where this happens every second. Thus women aren't weak, but the status quo is that men abuse their status to make women FEEL like their weak. Anaksha is just someone who broke that system.
This game is innovative and humourous at the same time, although I don't like the fact that completing some levels, let alone with the target score, is down to luck. Also, the game doesn't load unless you right-click the playing screen and click play. Nevertheless, the game is fun to play, so I'd give it a 6.5/10