This was a great puzzle game. Only wish there were more levels! The soothing music fits perfectly to the calm theme of the game and the gameplay and controls are intuitive and well executed. Definately 5/5
I would like to be able to hover over the enemies at the map and see their type and stats. It would make it a bit easier to prepare for the quests and boss fights. Otherwise a good game although the grind is a bit tough. One question; after level 15 I don't seem to get any more dark mana for completing more levels (currently at 20, but can't seem to do the boss quite yet, maybe Ill do a few more dark rituals and try again to push on).
@keks231 The God's Hand spell recently (May 28th) had it's mana cost increased to 1000 from 900. This is the reason why it seemed like the upgrade increased the cost. Angels mana reduction upgrade is still working as intended.
For those with performance issues. I think it's related to using Chrome. After I switched to Firefox the game uses less resources and is much more responsive.
Great game, but one thing hits me, all the cities etc feel the same. What about adding an active skill with cooldown on each of them. Just to get some character to each of them :)
To that last update, it' great that the game now calculates the rounded prices. But I almost can't play the game anymore when it's not possible to buy before you can afford 100 when 100 is chosen. Now it's too much changes of the amount, and if i want to buy max of one and that is 87 I have to click 16 times as a bare minimum. Could you make it so that when 100 is chosen you can still but less? Or even an option to toggle this if players who are further along the game likes it the way it is now. Thanks for a otherwise great game :)
"Not of the meek" adds the 3x production for 5 mins only the first time it's used. On subsequent uses the message "Your workers are already strong and prodctive" appears even after the bonus has ended. Nice work on fixing the in-game message board again! :)
Another issue, or actually rather more of a eyesore. The game calculates the reduction cost of the researches, but the color of the upgrade doesn't change from red to yellow before you could afford it with no reduction. When you buy a research when you can afford it with cost reduction but not without the bought research will become darker red instead of the dark yellow. This could be a feature to show that the player benefitted from cost reduction, but if thats the case I would suggest making it green in this intervall. Great job updating and fixing issues! 5/5, although more work is needed :)
Two bugs I have come across today. Wood suddenly stopped registering clicks (the second of the achievments), and most critically the wage says 0 to next and I'm able to upgrade infinately, and it has no effect on income. So effectively the wage is not in the game. Other than that good job on updating the game. Keep up the good work!
Wages won't cost anything unless there is some worker in food, wood, stone or metal. Those are the only professions that wages affect positively and that cost you :)
SPOILER! Dont read if you don't want to know about the story of the game.
This is a suggestion to the developer about a particular part of the game. After fueling up the car you should be able to take out the gas the same way you did before and use whats left for the otherm defensive purpose. Maybe have the effect lessend since there is less fuel. Other than that this is a very nice game. The part I particularly like about it is the number of choices you have to make and the priorities of sound and effectiveness etc.
Very well made idle-gain, but when it comes to the perks I have a suggestion. The "clicking power" perk should really increase by more than one per level. It could be increase by one the first level, increase by two the second level etc.
I just sarted playing, and it seems like this could be fun, but there is one thing annoying me. Why isn't the character centered at all times? This would make it a lot easier to get a picture of the maze you're in. Now you hae to go to the boarders of the screen to see whats there, it just gets a little annoying that's all.
It would be nice if you could add a "closest to exit" option as 16779846541 said, and also an option like "attack invisible" for the towers that can see the stealth monsters. Otherwise it's a really good game in the TD genre. 4/5 for now, but with some minor improvements it could easily become a 5/5.
Thank you very much. I'm glad that so many people liked it!