I think the floor should always be visible. Zoom out instead of scrolling up. Having to decide if it's worth using a slam in the last quarter of a second before hitting the ground is kinda frustrating.
I think maybe beating the 10th boss could give (or unlock as market purchases?) something like +10 inventory size, +2 fusion slots, and +100% (50? I dunno) resource gathering
Ohhh woooow. I just came back to this a few years later and baaaaarely got the hard achievement on my 4th run.. 15059m and I did -not- drop on purpose.. The 15000m in-game achievement popped up AS I was dropping off the screen. :D
There actually -are- pets for sale in the pet shop, too, it's just not very obvious. You can click the unlabeled tabs on the right side of the shop to flip between cheerleaders and pets. Some labels on the tabs would be nice, though, and/or maybe it'd help if the inactive tab didn't blend in so well with the background. ;P
The yellow-on-white seems to be a pretty common complaint, and I've gotta say I agree. Maybe there could be a 1-pixel black border around the yellow numbers, or around all numbers to maintain consistency.
Uhmmmm is there a way to cancel stealing a wall or furniture? I found that leaving the dungeon is one way, but I'm still stuck in steal mode when I go back into a dungeon.
Mrrr.. If I get all the way to the last save flower before I turn around and go back for a collectible item, could the new items I grab please save if I make it back to a save flower? (or, perhaps, when I make my way to the same save flower?)
Nice: I just kept replaying the first round of the 'main story'(?) trying for a better score, and I just now got a 151. 33 life left and 17 sanity, did 103 damage (17 best), and only took 19. :P Jumped me to rank 4.