gems/sec when one hitting minerals is calculate with gems/found times clicks/sec divided by 100 times your gem found chance. thats actually not how how found chance percentages should work
the old version was the first idle game i ever played. now i beat THE GEM (60th mineral i think) and gotta say i love what the dev did with this game. there are some new features that make playing this game a lot more fun than it already was
so the character is called rimuru tempest like that one blue slime from the anime that absorbed everything? pretty sure there is some copyright u want to check
I'm working on the smart ai system, which will solve this. also once you get to later game, you get the choice of putting a autobattle token on the monster or not, so you can control exactly what the Idlemon does. But definitely working on making them smarter!
i would rly like it if my game would save my progress but it seems like it doesnt and the dev doesnt anwser to my messages. but still one of my favorite games so far
multiplicative