Second Friendly Tip: PHYSICAL-amount of weight in Kg's you can carry; comes in handy when you want to hear heavier armor later on in the game. AGILITY-determines the amount of Action Points you can use when in battle; comes in handy when you want to move into cover, shoot your firearm, reload, and move back into your cover again. ACCURACY-self explanatory; comes in handy, specially with rifles since I have 10 accuracy points and I have a 20%-30% of hitting my target all the way across the map. INTELLIGENCE- determines how fast any of your skills (throwing, accuracy, doctor, mechanic, smuggling) improve over time; lower intelligence, slower rate of improvement.
Friendly Tip: before collaborating with the Drakar Tribe to find your friend Olaf.... kill off as make Drakar Raiders beforehand and loot their jackets. You'll get approx 11k-13k money for them. Sell their jackets until you earn about 200k-300k money because trust me.... it does come in handy and EVERYTHING is expensive once you leave the tribe area.
@Hinter: Don't delete cookies stored on your computer. They're what save your games. Also make sure you're connected to kongregate by making sure the little plug on your upper right corner is green.
Under rating threshold (hideshow) Hey guys I got a great deck setup to beat any archmage duel! My deck is an illusionist-based deck. The key cards and spells to have are the following: Meditation. Astral Guard, Phoenix, Tornado, Nature Ritual, Master Healer, Madness, Phantom Warrior, Hypnosys, Wall of Reflection. STRATEGY: When you go into Archduel, (1) click the Master Healer card to start out with. (2) Summon Phantom Warrior until all slots are full. (3) Use Nature Ritual to heal your Master Healer and Tornado to get rid of big threats attacking your healer. For more in-depth strategy please pm me. There is A LOT more to this strategy than you think, but it helped me defeat the Archmage 10 times in a row!
Hey guys I got a great deck setup to beat any archmage duel! My deck is an illusionist-based deck. The key cards and spells to have are the following:
Meditation. Astral Guard, Phoenix, Tornado, Nature Ritual, Master Healer, Madness, Phantom Warrior, Hypnosys, Wall of Reflection.
STRATEGY: When you go into Archduel, (1) click the Master Healer card to start out with. (2) Summon Phantom Warrior until all slots are full. (3) Use Nature Ritual to heal your Master Healer and Tornado to get rid of big threats attacking your healer.
For more in-depth strategy please pm me. There is A LOT more to this strategy than you think, but it helped me defeat the Archmage 10 times in a row!
This is one of my many favorite games definitely in my top 5 best games. I just wish urbz would come out with a sequel or something. Maybe with a campaign mode where you're more on the offensive and maybe afterwards the campaign is complete you unlock survival mode just like this one. On my side urbz gets my 5/5 and favorited.
Very great game! I loved it. 5/5 Perhaps in future Two Powers games you could put in other southeastern asian countries. For example ancient tribes of Taiwan vs Japanese colonists or maybe Vietnamese fuedal lords? :)
Thnx for adding the autosave. It really adds to the RPG affect where your choicesand followed by consequences. You wouldn't happen to have Hands of War 4 would ya? :3