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Cantor

Play Cantor

Sep. 27, 2018

Rating: -1

@Kenaron 13 elements and I can't find a set. (1,1,1) (1,2,1) (2,1,1) (3,3,1) (2,3,1) (3,2,1) Next layer is the same. (1,1,2) (1,2,2) (2,1,2) (3,3,2) (2,3,2) (3,2,2) and last layer (2,2,3)

Idle Raiders

Play Idle Raiders

May. 13, 2015

Rating: 0

I don't really feel like starting over again with my save being lost in a forgotten realm and pretty much having finished the game. Do you know about when the next content update will be? So I wouldn't have to check every now and then :)

Developer response from pitforest

Sunday! :D

Idle Raiders

Play Idle Raiders

May. 09, 2015

Rating: 1

One other thing is how people asked for a general store near the base. I'd rather not have that and have it replaced with a workshop which you need to buy from the (future) base upgrades. You can craft weapons and such from materials you get from monsters (would give more reason to use each map). Then maybe also upgradable gear? I'm not asking for general upgrades like "+10% of this stat" which you can put on every item, but actual new weapons. A bit of broken weapon which would get polished into somekind of holy blade of doom? Whatever you do, it's a really nice game already!

Idle Raiders

Play Idle Raiders

May. 09, 2015

Rating: 1

I've noticed how you made maps with multiple paths. Do you have any plans with it? I'm imagining a redo in the map system where it's more like a branch. Finishing a map unlocks multiple maps sometimes, with a main path and a sidepath which leads to a themed area, like undead, orcs or wolves and have each of those areas have a kind of end with some kind of miniboss. When beaten it unlocks a certain something or whatever you think is right.

Developer response from pitforest

If you pay some careful attention you might already be able to figure out where those paths lead :)

Idle Raiders

Play Idle Raiders

May. 09, 2015

Rating: 4

Love how the game just puts you there and you're supposed to figure things out yourself, much more satisfying than those annoying tutorials.

Developer response from pitforest

That's actually at the core of the game. I still want to make the basic mechanics obvious (for example there will be a future tutorial that just shows you to click on "go farming" and that you can view what your raiders are doing with the view farm map button or something like that), but I want to leave most things up to the player to discover. There's already a bunch of stuff in the game some players probably just won't get to see, or at least not until they've played for a long time (but not a lot - the game is fairly light in content right now), and we'll keep adding stuff like this in the future.

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