How do you make this fatso stop? I launched him and apparently got it at the most perfect angle and strength because he won't slow down. It's the 5th time I've launched him and I'm already nearing 1 million distance.
Wait, but if that was the apprentice's blood on the arrow head, how did the arrow work on the sorcerer? Or the other way around. I'm honestly a bit confused about who switched with who, but the point is, wouldn't we have needed both of their blood and two separate wands to switch?
Maybe some zombie bait or something so when one side of my town is packed with zombies and the other is packed with people I can lure them to the people?
I was going to suggest a storage place somewhere aside from the inventory, but it seems like other people have beaten me to it. :T I think it might be more fun to have a wider range of NPCs in the next one too. The whole 'You got here late so you're completely alone' thing is a bit depressing. The first one was really good about that though, so I think that was just a plot thing for this one. (Plus, I'm not entirely too far into the game yet, so we might encounter other NPCs later on and I just haven't gotten there yet. If so, just ignore this. ;) )
Needs more inventory space, or at the very least, let us pick up stackable items that we've already got 1+ of, even if we don't have a freaking empty slot.