All beginners can use this little guide I wrote, same goes with more advanced players, to learn more about which turrets are good, how to research best etc.: https://docs.google.com/document/d/1Kh6LpmS_G0i-5TuNQPpyovf4xIqNTmvVBt9QhrUvWsM/edit
Also could you change dread a little? Make it a 1.5x price and 2x RP per dread level, so that dread actually gives you a little push on passives instead of a drawback.
What if the last level of gambler's forge just divides the cost by the amount of money you have and multiplies the rewards based on that? That would make the gamblers forge worthwhile even for late-gamers.
Can you have the gamblers forge rewards multiply somehow with dread levels? Since right now, anything I get out of it is worthless and if you would get for example the reward times 100 per dread level or something like that it would make it worth it again.
I think Gem and Turret Part production is broken. I should get about 400 per 10 mins, but while Im offline for 10 hours I got 1.1k for both of them. To make it worse, I should get 725 Turret parts per 10 minutes.
Considering the new change with the resetting stat system, I would say it's smarter to increase the max amount of SP earned or increase the amount of levels you can buy for the passive since right now that made it exponentally harder to reach the next tier.
Can you add high priority options? So that you can have your turrets target all ranged enemies first, then the closest one, and have the option for each turret or row? That would make later runs easier if you get overrun by vodoos and the ranged mobs one hit you. Then you could just have all lasers shoot close mobs while sentries shoot the ranged primarily.
Is there any use to gold if you have a full set up? Since it's weird to have 1 Qi gold when you can't buy anything past Trillion. If there isn't please add something to add your temporary gold on, maybe a turret upgrade inside a running game or something like that.
Also please add a setting that both auto-retry and auto-advance skip the rebirth window once it opens so that already known bugs of RNG and fast speeds dont mess your idle run up. It should be optional, though. Maybe also a setting that reduces your wave if you fail and keeps on doing so until you no longer fail (with auto-retry not auto-advance)
Could you base some stuff like health reneration on your time multiplier? So that I gain health faster at 6x time boost than at 1x time boost for example
Could you implement a kongregate cloud so I can play on different computers without having to import/export? I began playing on a different computer which resulted in me losing all my save files since I'm used to that.
Could you add higher skill time / lower cool down for each upgrade, so that we can get more out of the skills? It doesn't have to be 100% longer time each time, a small addition to the time and a low cooldown reduction per level would seem nice.
Hey,
there are already artifacts which increase the skilltime / decrease the cool down (maximum 5 minutes duration and 15 minutes cooldown).
Best regards.
I'm aware of that will fix that in next update, thanks.