xaan83's Comments

Game comments and reviews

Thrones of Fantasy

Jun. 18, 2014

1

Some suggestions: 1. Vastly increase the rate at which the attack bars move. You can still easily have the Speed stat modify them. The delay is too long, even for an idle game. 2. Add some mouse-over descriptions. We literally have no idea what any of the buttons in the game do. What is a Gym Membership for 4k gold? I just bought it and I cannot figure out what it did. What do the stats do? We are forced to choose them PRIOR to having access to the ? window once the game starts. 3. Increase drop rates for loot. Seriously... They are extremely low, and like other posters have said I am fairly sure they do not scale with the level of the monsters you are fighting, infact the drop rate seems to be lower the higher up you go.

Developer Reply

i cannot add mouse over events, the engine is made for phone and tablet games

Thrones of Fantasy

Jun. 18, 2014

0

I am at level 11 and the game has become too slow. I'm not sure what's going on but the attack speed bars have actually slowed down to a crawl. It is certainly not my computer (i7-4800, 16GB RAM, GTX 780M). I have reset Firefox, tried in Chrome, and nothing has helped. With 23 speed it takes 15 seconds to complete one fill of my character's attack bar, and about the same for most enemies. Since I am now past level 10 each battle begins with load bar, cast slow, load bar, cast heal, load bar, attack. Best case scenario, if the game happens to auto-cast Cleave on the first attack I might one-shot my target and kill them in a minimum time of 45 seconds. Worst case, it never casts Cleave and it takes 7-8 attacks to do the same damage and then heals several times in between. Idle game or not, I don't have time to wait 5 minutes to kill one monster which will give less than 1% XP and a 0.000000001% chance of getting loot.

Minerals Beta

Sep. 11, 2013

4

Doesn't make sense. You'll need to provide better instructions. After some trial and error I figured the color of the flashing block (the axe I suppose) was supposed to match the color of the block that you needed to dig by moving over it, but after the first few it just sort of seemed random. I was stuck at only 2 of them collected, moving around trying to bump into every possible other space and nothing worked, then all of a sudden it collected 3 in a row (that I had already tried) and now nothing is working again. I'm not sure what I'm supposed to do, or even what the point is.

Developer Reply

The color of the flashing block was not supposed to match the color of the block that you needed to dig - the rule is simple: red stronger than green, green stronger than blue ^_^

Castaway

Sep. 06, 2013

9

Rested at the Inn to full health, saved the game, went to Castaway Beach and then died to the first beetle on the first quest. No thanks. It's a shame, the game looks like it could be pretty decent and a lot of effort went into it but there are some pretty glaring problems that everyone else here has already mentioned. Obviously, I didn't get far enough to notice an issue with the inventory but I can tell you keyboard movement was extremely awkward. For me anyway, I felt like the controls should have been rotated counter-clockwise 90 degrees as that seems to be the standard. Then again, it should have just been click to move anyway.

-12

pixel hunting is not fun

My Pet Protector 2

Jul. 12, 2013

-10

Why are these games by undefined all the same? Is there actually anyone that enjoys watching 2 minutes worth of the same attack animation to kill one guy because the accuracy in EVERY one of these games is so low? It is not a good sign when you get bored within 10 minutes of playing because all you can do is turn on auto-attack and hope that you are going to hit. The black/yellow guy in the first dungeon kills you because you can't even hit him... just really poor. Even in the other games, when it shows you your accuracy, the numbers aren't even right. You can't tell me that with 80% chance to hit I am going to miss 5 times in a row between each hit.