Epic fail on every level except the music. This game is the biggest waste of potential ever. Is it too much fot ask for a game with such a cool premise to be based on the skill of the gamer? 1/5
Great idea, horrendous execution, based on pure dumb luck and often spawns unbeatable levels where a needed to be destroyed atom follows right along a black hole. 2/5
Bombs ruin the game, Air superiority does nothing half the time and the bunker doesn't seem to help at all. 1/5 for being rediculously addicting but removing any skill from the player in favor of random luck.
You Earn 100 points for making a CoC card game and I wish Kong would let us rate that high, which is a great start. However a few things detract form that score. Nearly useless summons -1. Total lack of card balance -2. Completely broken game system that relies entirely on luck and involves no strategy from the player (I won more games clicking randomly then actually reading the cards) -99. In summary: a great idea turned into useless fanserive. Overall -2, rounded up to 1/5.
I thought this was an excellent fun game and I was playing through to get the badge, then at the end (playing in low quality I might add) your "lets see how many million particles can fit on screen at once" explosion and smoke effect pwned the everloving poo poo out of my computer, making me reset and unable to ever get the badge, Thanks a bunch spider expert. 1/5
Nearly imposssible to aim and sluggish controls, feels like I'm playing something on the atari. 3/5 For a cool original concept, great music and sound effects that simply fails to become fun at any point.
Seriously I love this game, funny and great to play. Unfortunatly I came across a little bug in the collision detection, my guy got flattened and he wasnt hit by a tangerine, normally wouldnt complain but I had to play again to get th achievement because of it. 4.5/5 (rounded up to 5 for star rating purposes).
While I will admit this is not a giant stinking buried turd like soe of these other "buried treasure" games, the controll scheme is so horrendous and unintuitive that it wouldn't have passed muster back in the atari days when games were expected to have a rotten controll scheme. When making a game don't think "Can I make a cat jump up and down" think "Will my players have fun and not get aggravated because they got caught in an impossible jump between a missile and a moving helicopter that decided to stick to the ground." 2/5 Note to Kong staff, please lookup the meaning of "overlooked" an overlooked game is a game that no one played because it got released the same week as the latest defender/protector, a game that got a shit rating because no one liked it is not overlooked, it just sucks.
Great Job, by limiting the timing, explosions and making the balls random you have managed to turn a half decent concept into a steaming pile of shit that is based alost entirely on luck, good job. 2/5 Kong staff, please stop picking games that suck for these challenges, there are plenty of decent games that get overlooked for some reason. These "buried treasures" have been skipped because they suck.
Normally I wouldn't put a negitive coment on a game without some constructive critism but serious WTF? Is smeone on the Kong staff on crack? Blow that "awesome overlooked game" out your ear, this game is a direct ripoff of a blob game I played on Neopets 5 FREAKING YEARS AGO. It manages to take everything good about that game and mess it up to boot! Dog Eat Dog is plagued by poor controlls, boring and generic, extremely slow and tedious gameplay and crappy collision detection IN A GAME BASED SOLEY ON COLISSIPN DECTECTION! Epic Fail on every level. 1/5
Quite fun but the final level is unbeatabe with a trackpad, introducing a twitch/speed element to a logic puzzle type game makes no sense to me even if I had a regular mouse. 3/5