Cute. Pretty original idea, though I'm not convinced it has much long-term replayability.
The grading system seems odd - things that I thought were nothing like the original did much better than things that I thought were pretty close - but I assume that's because geometry and the human eye don't always agree!
Well, I got the card sitting here watching TV, with half an eye and one finger on the laptop. I'm sure if I bothered with the other 64 levels it would get more interesting, but I don't think I'm going to find out.
Easiest. Card. Ever.
Tayon: there isn't a store, it's a suggestion that some people made that you could sell or exchange items you didn't want for items that you did.
Re. the medium badge - I didn't get it either the first couple of times. Then I just kept playing, and at some point during level 10 or 11, I *think* when I was in the Chars screen, it just appeared (iirc without the announcement in the chat window). So don't quit and start over, if you keep playing, I think it should appear.
I absolutely love this game. The first nine levels up to the corruptor and then maybe a few after that are great: and if you've cleared it with one group of heroes, it's interesting to play with a different combination.
I disagree with all the shop/uber-items/make it easier suggestions. If anything, it's too easy.
*BUT*. The impossible badge. Someone at Kongregate really needs to understand that "having to play for a long time" does not make an impossible badge. Running round levels trying to find the exit in the fewest number of battles isn't "impossible". It's just boring, just like the Pizza impossible badge that went on forever.
Sorry, guy who made this, but this is the most horrible interface and the most boring pile of nonsense I have ever seen on this site (or for that matter, any other). Zero stars if I could.