if i look at me, i have equip with alot of stats but only 1500cp and can kill the 1,5-1,7k mobs easily but when the difference in CP rly affects the exp u get i would have a CP value of around 2k or higher, hwich would make me get very less exp at monsters i could barely beat and monster i can hardly kill will be stated "normal" to me, which would be kinda wrong, as since u need high base stats and spells, if you dont have decent ranked skills u dont deal enough dmg, and if you have high cp u need to kill high cp monsters which u cant without good skills
their titles like weak/strong/normal etc. is just a comparising of your CP and theirs. If im right it also has effect on the exp u gain(not sure) so the same monster would give you more exp when its normal to you and less exp if it is stated weak
defense: reduces dmg you receive
protection: % reduction of received dmg
so first def procs then protection (correct me if im worng)
that CP doesnt reflects the equipment is wanted, as since it would make waging strength much harder as since u could use full equipement only with str and dex and using a staff and using spells, u would have high CP but you would be very weak
lildude, lvl up gives 1 ap no exceptions ;)
i guess for the pet, it will have some storage and own skills which will be achieved by only lvling it and it cant rebirth or only partly and will fight with you ^^
Ajob 209-330 my cp is 1200~ u need high initial stats to get high enhanced ones, actually get a good title suitable to the weapon u use, then max the right skills
str/melee: smash as offensive counter and defense as passive (max them first)
maxing everything first what gives str then dex
int/magic: use only one bolt but max all active magic skills cause of mana, as defensive put only defense and max that(u can go with counter too), maxing combat mastery as well may helpful due to more hp
max every passive that gives int actually
dex/ranged: mirage missle and defense+counter again, maxing them then everything that adds dex
for dex and str is to say u need to lvl the int giving skills anyways everytime cause of skill usage prob
actually i can say it may lacks at equip, i have a sword for example doing 201-299dmg +25str and some other(legendary) and one enhance just added 24 str
at least legendary ring and necklace with high initial stats are pretty OP when highly enhanced
here some suggestios from me:
- change of names for areas
- more titles(maybe related to kill counts of single monsters)
- more skills(mastery for weapon type, maybe passively lvlable skills like transformation but passive to just get some stats boost or demigod w/e)
- skill lvl conditions for example for masterys like combat mastery a certain killcount with meleeweapons needed, some skills like smash maybe just a using count which resets after lvling the skill)
- additionaly to blacksmithing the skill enchanting so u can add extra stats with that so that u have an enchant count and an strenghten count(not sure how to actually make it myself)
the important one: - infopage with:
- how cp is calculated
- what does the CP compared monsters CP result in(less exp etc when higher etc)
- in fact some information how the stats work precisely ^^
MfG
not even the names or any part of the systemw as renamed....even using the same names for the places and such..... very original, take a game make it idle and get praised from people not knowing the game u made to idle....... seriously now?
well a idle version of mabinogi that is, love the idea, but seriously just taking a game and making it idle-wise..... very ...well, let just say it one easy way to make a game though
missing classes of original, my precious shaman class is missing and btw the copyright thing, u never actually read the end user agreement or? every part even pictures, design and whatever are property of blizzard.... and just not uploaded a picture elsewhere, no u used content of their game for your own u publish (even non commercial), if it dmagaes blizz or not is not relevant
"...not some ignorantly perceived..." minor in buisness law and thinking u can teach people even when u can't?
Only because u can find it on the web, its legal would be same as saying every pic you find on google pics is legal to use...NOT
and every part of the game is licenced and protected, that'S what the end user agreement says in the chapter "Property".... so yeah even non "in law educated people", even the skill symbols u used are protected and actually not "fair use"d.....
nice game anyways but for someonw who says who knows about law u actually dont