I liked the game as a concept although I don't like the version you released, I love the physics of the hit as an interesting twist on platforming but it is so unreliable it becomes more of a hit repeat and hope the physics engine does what you want it to.
Perhaps loose the one hit part in future games and focus on a more tight physics project platform game.
I liked the guys little sprite, that was cute.
Also although I wouldn't completely ignore the comments about space for jump I had no problem using one hand on keyboard and one on mouse. I think that's quite a natural gamer hand position so don't feel bad about their complaints.
:D thanks for the amazing feedback!, this "game" was made in 4 days for a jam, now that peoeple like it, Im working on a more complete version.
So, about the unreliableness of the hit, you can control the direction of the force with your mouse, if you aim at one direction, you will jump in the opposite. I had some comments of people that didn't understand that at first, so, is my bad, Im thinking how to explain that better for the future. And about the keyboard hand position, it's ok, I don't lose anything by adding alternatives, :D thanks again for your feedback
Damn, I like a challenge in a game but between the speed, the strange isometric angle, the far zoom out, and the near pixel perfect jumps this is more of a punishment to play.
This feels like this was designed intentionally to kill you constantly as one of those mobile games that asks for shares or money to try again.
Interested in the PvP element added to the game but slight mistake with the design. It is all based on how many followers you have but as the way to get followers has nothing to do with the rest of the game I feel it makes that part now completely pointless. All you need to do is log on once in a few hours, claim followers, then turn off game. You never have to advance your species a single age with no negative effects on the pvp.
ok then lets start with 1/5 stars. There are 100's of much better games like this on the internet that dont involve refreshing the screen, opening new tabs, reading though the description of the stupid game and no im not gonna change my game clock just to finish your stupid level, i dont have a microphone and my laptop doesnt have a mouse, this game should have massive alerts saying only super internet geeks will find this game interesting.....oh and no im not downloading some software just to answer one of the questions, kongregate should remove this game for being less of a game. Heres a riddle for you, i have a pain and its not in the neck....want a hint? think lower down my body but if you reach the legs youve gone too far
4/5 stars, great game, only thing i didnt like was the fact that even tho you win the levels the plot says that you have failed, i think blowing up about 1000 ships with 20 turrets is a victory in my book lol
i have never found a more frustrating game ever, its impossible to place a gear even when your doing it exactly right theres a good chance they wont stay in, pitty as the concept is good and the music is cool
1/5 till the controls actually work tho
i really liked the first one and this was even better, wasnt sure what star to give it tho until i head the song at the end, after that it was clear
5 stars + fav :D
i find the gameplay is too slow, im just sitting here waiting for ever for all my monsters to attack, it should be instant when i click on them especially when there are no enemy cards on the field
also no points for origionality as he even admits this is just a stolen version of magic the gathering
nice try but i dont see me wanting to play this game till the end
a brill game, its like nano wars but slightly difficult which is a massive improvment, i can only hope we get to see more games like these, keep up the good work
:D thanks for the amazing feedback!, this "game" was made in 4 days for a jam, now that peoeple like it, Im working on a more complete version. So, about the unreliableness of the hit, you can control the direction of the force with your mouse, if you aim at one direction, you will jump in the opposite. I had some comments of people that didn't understand that at first, so, is my bad, Im thinking how to explain that better for the future. And about the keyboard hand position, it's ok, I don't lose anything by adding alternatives, :D thanks again for your feedback